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February 8th, 2010, 01:06 AM
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Corporal
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Join Date: Feb 2008
Posts: 55
Thanks: 3
Thanked 0 Times in 0 Posts
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Healing and Afflictions
thoughts on healing options and best anti affliction choices
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February 8th, 2010, 01:16 AM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Healing and Afflictions
Chalice, gift of health, faery queen, national commanders/summons with healing.
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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February 8th, 2010, 02:11 AM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Healing and Afflictions
As for anti-affliction, the only option is Regeneration which reduces your affliction chance by 1/10. Other than that, have lots of HP or just dont get hit.
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February 8th, 2010, 02:25 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Sydney, Australia
Posts: 437
Thanks: 18
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Re: Healing and Afflictions
Quote:
Originally Posted by Ironhawk
As for anti-affliction, the only option is Regeneration which reduces your affliction chance by 1/10. Other than that, have lots of HP or just dont get hit.
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... or only use units with recuperation.
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February 8th, 2010, 03:39 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Healing and Afflictions
Yeah, all Pangaea units have recuperation. Some others have it as well.
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February 8th, 2010, 03:50 AM
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Second Lieutenant
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Join Date: Jan 2010
Location: Hawaii
Posts: 434
Thanks: 126
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Re: Healing and Afflictions
"As for anti-affliction, the only option is Regeneration which reduces your affliction chance by 1/10"
What does it mean exactly? Only by 10%? Each point of regen? Does higher regen reduces stronger(as in manual)? What's corelation?
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February 8th, 2010, 01:23 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Healing and Afflictions
Honestly I don't think anyone knows a definitive answer re: regeneration vs afflictions.
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February 8th, 2010, 01:40 PM
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BANNED USER
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Join Date: Nov 2009
Posts: 122
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Re: Healing and Afflictions
It's definitely very effective. I have a compstomp game with a friend going where I have both the Summoning Circle (60% blood spell reduction) and the leper fens (Spreads deadly disease, 1D1W) in the same province. This would be a difficult/expensive thing to work around except that I'm playing Midgard so all of my Galdermen regenerate. After ~20 turns of being diseased, most only have one or two extra afflictions.
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February 8th, 2010, 01:59 PM
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First Lieutenant
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Join Date: Nov 2007
Location: Wizard\'s Tower
Posts: 603
Thanks: 26
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Re: Healing and Afflictions
Check edi's database
theres 19 commanders with healing
Acrocephale, Tienchi, EA Ermor, Gath (or hinnom or the other one), and LA Pythium I think are the ones with recruitable healers.
I think only the priestess of acro has skill of 100 of those recruitables. The rest have 50 at most.
The mother of the serpents pretender has 100 skill also. She can heal herself.
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February 8th, 2010, 09:12 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Healing and Afflictions
Ashdod and Gath can both cast Call Arel, a 50 healer. It's rather expensive and difficult to get to. They have no recruitable healers that I am aware of.
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Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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