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November 12th, 2009, 06:44 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Afflictions
Any thing that shifts you into a second form can work. Other than the actual "Change Shape" command. Being "killed" into your second form in battle has a chance of healing afflictions.
Pretenders dying and being called back also have a chance.
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November 13th, 2009, 12:23 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Afflictions
Quote:
Originally Posted by Jack_Trowell
The 1/8 chance is listed in one of the tips displayed in game while hosting, so it's official, but it might be something that has been changed from dominions II and not updated in the tips.
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It was either JK or KO who said that it'd dependent on the regen percentage, but I don't remember when and in which thread.
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November 13th, 2009, 07:03 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Afflictions
Is there any way to add new afflictions to the game?
Yes... Other than going to Sweden.
__________________
You've sailed off the edge of the map--here there be badgers!
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November 14th, 2009, 02:17 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
Posts: 471
Thanks: 23
Thanked 28 Times in 16 Posts
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Re: Afflictions
The Amulet of Luck is a good way to avoid afflictions. It's not bullet prof, though.
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March 17th, 2010, 12:40 PM
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Guest
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Join Date: May 2008
Posts: 46
Thanks: 1
Thanked 3 Times in 3 Posts
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Re: Afflictions
Huge necro, I know, but I did a test as Marignon, using my Grand Masters, which I consume huge quantities of for research purposes. As we all know, the start with old age and die in droves.
But I placed a Healing Spring to test this out right next to my capital (map editing) and it seems Healing Spring does indeed cure afflictions aquired through Old Age.
It's not universal, though. On a single turn shift, one of my Grand Masters was healed of his affliction (Diseased) whilst another one aquired yet another affliction, and a third one didn't change at all.
I don't know what the #% of being healed by the Healing Spring is, but even if it's only 10% it may be worth it to put old aged farts on it, to keep them alive longer. I know I will, whenever I find a spring, the first thing going there is defenses, a temple and a lab.
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The Following User Says Thank You to Luckmann For This Useful Post:
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March 17th, 2010, 01:22 PM
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Guest
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Join Date: May 2008
Posts: 46
Thanks: 1
Thanked 3 Times in 3 Posts
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Re: Afflictions
I may just be blind, but I can't find an edit button, so I apologize for the double-post. Several more turns in, the Grand Master that previously got his second affliction whilst in the province of the Healing Spring just went back down to one affliction. So yeah, just wanted to say that I am now 100% sure that Healing Spring is healing Old Age afflictions and that nothing otherwise hinky is going on.
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March 17th, 2010, 01:26 PM
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Corporal
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Join Date: Jun 2006
Location: Mikkeli, Finland
Posts: 64
Thanks: 19
Thanked 0 Times in 0 Posts
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Re: Afflictions
Quote:
Originally Posted by Luckmann
I may just be blind, but I can't find an edit button, so I apologize for the double-post.
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There is some kind of limit on the time you can edit. Original posts (thread starters) don't have this limit.
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March 17th, 2010, 01:44 PM
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Private
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Join Date: Jul 2009
Posts: 26
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Afflictions
Quote:
Originally Posted by Luckmann
Huge necro, I know, but I did a test as Marignon, using my Grand Masters, which I consume huge quantities of for research purposes. As we all know, the start with old age and die in droves.
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It's pretty much a necessity for Marignon to buy 3levels of Growth in pre-game magic purchases, otherwise their mages die so fast it's impossible to get value from them. At 380 bucks, they're expensive, but they are superior mages IMO.
I have noticed that some of the Marignon mages actually have a 100 year (and a few 75 year old) age limit, instead of the usual 50 year old-age. I've only noticed this a couple of times and I haven't figured out if the game just randomly did at mage recruitment or if it was the result of an artifact/spell.
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March 17th, 2010, 01:50 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Afflictions
Did you empower in Nature, perhaps?
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March 17th, 2010, 02:04 PM
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Private
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Join Date: Jul 2009
Posts: 26
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Re: Afflictions
Quote:
Originally Posted by Gregstrom
Did you empower in Nature, perhaps?
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That might've happened. I don't remember the specifics of the mage in that particular game. I just remember right-clicking on the fatigue, or whichever of the tabs that shows his age, and it said 100yr age which I thought was unique.
I take it that Maringnon Mages always are supposed to start with a 50-year age cap after initial recruitment and there are no exceptions to this?
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