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  #321  
Old November 2nd, 2009, 05:17 AM

Kietsensei Kietsensei is offline
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Algaenymph, that was a nice counter attack. The poor queen didn't even have time to regen! At least know I know how some of your bloodslaves were used for. It is time to hire some vampire hunters to stop this new threat
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  #322  
Old November 2nd, 2009, 05:17 AM
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Amonchakad Amonchakad is offline
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Changed hosting to 72 hours due to popular request.
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  #323  
Old November 2nd, 2009, 10:32 AM

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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Aieee, extension failed! Staling debacle!

I'll have to look into whether it was user bungling or some kind of fault. My general assumption is user bungling.
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  #324  
Old November 2nd, 2009, 10:32 AM

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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Also, thanks Amonchakad.
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  #325  
Old November 2nd, 2009, 12:31 PM

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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

it wasn't a good moment for staling
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  #326  
Old November 13th, 2009, 07:47 PM

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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

I'm mad, not because I lost twice but because I forgot to provide air gems to my daikinis.

Convince me that I would've lost even with all my powerful air spells provided for and I'll feel much better.
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  #327  
Old November 14th, 2009, 06:29 AM

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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

It is hard to say what would have been the result with air gems in the battle. I would have definitly lost more mermaids, which maybe could have forced the big guys to rout. However I doubt the air spell would have been enough to kill them if they don't rout.
I sincerly hope you don't have 2 or 3 more army of demons like the one I defeated in reserve It was kinda impressive.
Now I have to find a way to deal with your cute dragon. His regen rate is err above average I would say
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  #328  
Old November 30th, 2009, 07:16 PM

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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Aargh, sorry guys, I forgot to take my turn, so have just given myself a 24 hour postponement.
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  #329  
Old December 9th, 2009, 08:17 AM

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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

requesting a 24hr delay - travelling and won't be able to get this turn in on time
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  #330  
Old December 9th, 2009, 09:43 AM
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Quote:
Originally Posted by Dragar View Post
requesting a 24hr delay - travelling and won't be able to get this turn in on time
Done
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