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  #301  
Old October 9th, 2009, 11:06 PM
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Quote:
Originally Posted by llamabeast View Post
Gosh Oceania, I thought we had a 5-turn NAP! Should have known better than to trust water dwellers... still, it seems lady luck is on my side with my fortuitous smiting of your air queen.
well when you live by the sneak attack...
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  #302  
Old October 10th, 2009, 02:59 AM

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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Quote:
Originally Posted by llamabeast View Post
Gosh Oceania, I thought we had a 5-turn NAP! Should have known better than to trust water dwellers... still, it seems lady luck is on my side with my fortuitous smiting of your air queen.
Surely it is a misunderstanding... we had a nap for a 5 turn duration that has expired for a long time ago already and that has never been renewed. I would have never signed for a pact with a 5 turn of warning before breaking. I feel sorry if you understood something else.
By the way what did you mean with the air queen?
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  #303  
Old October 10th, 2009, 03:27 AM
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Kiet, I didn't search the thread to see if it's effectively this way, but if you agreed to a "X turns NAP", that means a NAP which is permanent until one of the two wants to break it, in which case he must warn the opponents X turns BEFORE attacking.
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  #304  
Old October 11th, 2009, 09:59 AM

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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Yeah, I understood it to mean a 5-turn warning period, since that is a standard meaning for "5-turn NAP". Not a problem though, I don't mind.

I believed I had successfully Mind Hunted an Air Queen. Did I not?
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  #305  
Old October 11th, 2009, 10:00 AM

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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Also Amonchakad, you may be interested to hear that Arco has broken out AGAIN and captured five or six of my provinces. I have finally got an army bearing down on them though - the rebellion will be stamped out once and for all!!
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  #306  
Old October 15th, 2009, 04:30 AM

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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Dear Sidhe Lords of Tir Na N'og, you have all my sympathy for the battle in Helheim Even if their rightful leaders have surrendered, the regents of Arcocephale and Helheim are surprisingly resilient and quite hard to defeat.
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  #307  
Old October 15th, 2009, 07:08 PM

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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Aieeeeee!

SO frustrating. I mean, my own fault for not having more troops, but to forget to leave a single commander behind so they didn't all die on the retreat... deeply painful.
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  #308  
Old October 25th, 2009, 05:32 PM

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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Hi all, apologies for the extraordinary delay in my taking my turn. I've been quite under the weather and unable to muster the required concentration. Again, many apologies for keeping you waiting. Should be able to take it tomorrow I hope.
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  #309  
Old October 26th, 2009, 07:32 AM
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Don't sweat it, man! Its your hard work that makes all these games possible anyway. Feel better soon!
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  #310  
Old October 27th, 2009, 05:23 AM

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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

AlgaeNymph (you're playing Lanka right?) - unfortunately I can't properly watch our battle in Yomi because my computer's too slow! But I have to know - did I do you some damage??
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