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  #71  
Old October 9th, 2009, 02:48 PM
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Default Re: Warhammer Dwarfs, discussion/hype thread

Quote:
Originally Posted by Calchet View Post
I'd suggest thunderers or perhaps a scaled-down organ gun, firing runic lightning or something instead of bullets to keep within the NO GUNPOWDERS restriction. (...though it may well risk getting too skaven-y.)
That's genius. It:
1) fits the paths
2) is a wordplay refering to the miniatures
3) synergizes with my intention of making Engineers master marksmen
4) I already have a pretty wicked idea for their graphic.

Overall I can fit "Thunderers" with lighting guns in pretty well.

Quote:
Originally Posted by Jack_Trowell View Post
I suppose it could be almost
Yeah, there are many ways to almost do it. But your idea about using form mechanic gave me an idea. Does anyone know how the unit from pretty new Jomon mountain summon works? IIRC, I think he had a sort of mountainshape. I could overwrite him with the Runelord to create a sort of "half solution".

I also updated the first post with the current changes.
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  #72  
Old October 10th, 2009, 02:45 PM
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Default Re: Warhammer Dwarfs, discussion/hype thread

I tested he Jomon summons. Their idea is that they get -1 to all paths when they leave their home province (which could have worked for the smiths). Unfortunately they are ethereal and magic beings, which are tags I can't get rid off and would be quite unthematic for Runesmiths. So in short, I'm sticking to the Runic Armor plan. I'll devise some story about how the custom armor is necessary for them to channel runic magic and that's the reason why they can't exchange it for any other armor.

On another tangent, I managed to draw graphics for the Grimnir pretender and thunderers. So only graphics missing from the current troop line-up are Thorgrim, Thorek and Grungni pretender. But since they are big, work-intensive sprites, I'll save them up for another update and concentrate on producing the .dm file.
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