|
|
|
|
|
September 19th, 2009, 07:02 PM
|
Sergeant
|
|
Join Date: Aug 2008
Posts: 337
Thanks: 1
Thanked 13 Times in 7 Posts
|
|
Re: Forge of Godhood - started
Quote:
Originally Posted by archaeolept
sorry to hear that
really, we have no idea why it happened - atm, I'm guessing changes to hosting time just weren't even being recognized at all by llamaserver, even though they got updated on the game page.
the only solution would be a general rollback, which I really hope is not warranted...
|
No no of course not. I will simply play on.
|
September 19th, 2009, 07:14 PM
|
|
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: Forge of Godhood - started
19:55 GMT on Saturday September 19th Hosting delayed by -6 hours.
It looks like the '-' was the problem.
Thanks Alpine Joe, for not requesting a rollback. But did you intend to move your expeditionary force back to patrol your capitol? Or were you planning on attacking with it?
If you had been planning on moving it back to patrol your capitol, I'm sure I would have lost that fight. So please tell me if that was the case, and I will agree to give orders to move off your capitol this month, if you like.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|
September 19th, 2009, 07:21 PM
|
|
Lieutenant General
|
|
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
|
|
Re: Forge of Godhood - started
hosting was delayed by 10 hrs, then another 2 right away, as 10 seemed too short, then qm showed up so right away again i edited by post and changed it by -6, which is not supposed to have any issues, leading to the net +6. Proper hosting time was listed on the game page, or so I thought I saw
v0v
edit: the admin logs confirm this, except that there were two +2 hr changes... still the total of the delays should have added up to +8 in this case... not 0.
anyways, I sent the info to Llama.
Last edited by archaeolept; September 19th, 2009 at 07:31 PM..
|
The Following User Says Thank You to archaeolept For This Useful Post:
|
|
September 19th, 2009, 08:14 PM
|
|
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: Forge of Godhood - started
Thanks Arch. Sorry, I looked at your post above saying "+6" hours, and the last line on llamaserver, which said -6.
It looks like the llamaserver hosted the game immediately when it got the -6 hours request. Good to know that's how it works!
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|
September 20th, 2009, 03:39 AM
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Re: Forge of Godhood - started
Happy to say that the ransacking of the Atlantean capital is coming along swimmingly (ha ha!).
|
September 20th, 2009, 05:48 AM
|
BANNED USER
|
|
Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
|
|
Re: Forge of Godhood - started
Can I please request a 4 hour delay. Have a busy afternoon ahead, so probably won't have chance to arrange my turn until late this evening. And if the delay could be checked as having actually taken affect, then that would be cool as well
Let the status page be the admin's friend on this, for it knows all and is in ultimate control of the game. And sometimes it's lofty status causes it to ignore the messages thrown out, or towards it, by the admin controls.
|
September 20th, 2009, 09:29 AM
|
|
Lieutenant General
|
|
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
|
|
Re: Forge of Godhood - started
host delayed by 4 hrs. gamepage now lists 23:55 GMT as the host time.
|
September 20th, 2009, 02:48 PM
|
BANNED USER
|
|
Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
|
|
Re: Forge of Godhood - started
Thanks for the delay and the check Archae
|
September 20th, 2009, 05:23 PM
|
Major General
|
|
Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
|
|
Re: Forge of Godhood - started
Well it's good night for Arco.
I'll be setting myself AI this turn, not a single soldier left, and all provinces taxed out.
There were a few interesting battles with R'lyeh, and that's about it for me from this game.
I think MA Arco is crappy nation for such a game.
Hardly any use for mages, no use for gems, no way of making anything even remotely thuggish. No perspective at all, and the troops are, well moderate at best.
This is a game for death nations.
|
September 21st, 2009, 03:31 AM
|
|
Captain
|
|
Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
|
|
Re: Forge of Godhood - started
Justice! Earthquake destroyed Vanheims last temple! Take that, you heretic!
__________________
There are three kinds of people: Those who can count and those who can not.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|