.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #261  
Old September 8th, 2009, 09:27 PM
the Vanishag's Avatar

the Vanishag the Vanishag is offline
Corporal
 
Join Date: Apr 2009
Location: Cloudcuckooland
Posts: 134
Thanks: 31
Thanked 41 Times in 15 Posts
the Vanishag is on a distinguished road
Default Re: Tourmaline - Mod Nations Game (Playing)

I'm not long for this game - I won't say I haven't made mistakes, but the power differential in this game is huge. I think I lost half of my provinces last turn, between Nekehara and Stygia stealthing in... Alugran units? Crime Lords leading Thugs... how'd that happen?

Honestly, it was looking pretty bleak before now, but wow...
Reply With Quote
  #262  
Old September 8th, 2009, 10:07 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Tourmaline - Mod Nations Game (Playing)

I killed 3 squads of 40 thugs myself this turn. The only thing I can imagine is that nehekhara and stygia have both found brigand lairs (modified by the alugra mod) and have been recruiting crime lords over the duration of the game. They can summon thugs, so even if they weren't actively recruiting them, they could have built up a sizable number that way.

It's amazing you've survived as long as you have with your level of research. It will be sad to see you fall.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
Reply With Quote
  #263  
Old September 8th, 2009, 10:42 PM

Trumanator Trumanator is offline
BANNED USER
 
Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
Trumanator is on a distinguished road
Default Re: Tourmaline - Mod Nations Game (Playing)

Well, at least someone dispelled my BoT, I don't think i'd be far wrong in saying that it probably affected you the most. In other news, I mistakenly though I could cast E blood deepwell, and only realized I couldn't AFTER I'd done a bunch of alchemizing!

Edit: For the record, Nehekara has no such lairs, and was curious itself as to how stygia obtained them.
Reply With Quote
  #264  
Old September 9th, 2009, 04:32 AM

Executor Executor is offline
Major General
 
Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
Executor is on a distinguished road
Default Re: Tourmaline - Mod Nations Game (Playing)

This turn wasn't very pleasant for me either.
I had to attack Alchera before I planned. You found one of my sneaking armies last turn and I didn't know how you'd respond to that, so I had to strike before all my troops were in position.

I got Crime Lords from the Criminal Outpost site, they are very nice actually, have summon ally ability and are spies also. It's a blood site right? I made a very stupid mistake in my pretender design when I took blood, I looked forward to having immortal assassin D4 cap. mages, only after did I remember that immortality don't work in assassinations... sigh

I do take comfort in killing Huehue doe. I expected you'd put bodyguards on everyone after you found that one assassin, but somehow I hoped you'd mistake him for a scout.
Learning of your forging intentions was very disturbing rdonj, clams and
bloodstones? not good.

Oh, and thanks for adding those few extra hours on the turn by the way.
Reply With Quote
  #265  
Old September 9th, 2009, 03:56 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Tourmaline - Mod Nations Game (Playing)

Yeah, it's a blood site, same as the normal brigand lair I think.

I'm glad to hear I'm not the only one making mistakes this game.... I already had bodyguards on all my slann. And on huehue as well as it so happens. But I went ahead and added bodyguards to more people that turn. I have to say, I wouldn't have thought your assassins would be able to take out two of my sacreds . I don't really want to put 4 bodyguards on each commander in that province, it would be just slightly excessive.

As to the disturbing forge implications, I think clams are a pretty obvious direction for itza to go, what with my best mages needing to be summoned for 50 pearls a piece, and some of their best units also requiring pearls. Itza just bleeds them out. As for blood stones, well, let's just say my earth gem income has been pretty lame this entire game despite significant site searching and I didn't get enough time out of huehue to fix that. I would bet nehekhara has more gem gens than me actually. Alugra is probably clamming and stoning as well, and if he's not, he should be....

You are welcome for the time.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
Reply With Quote
  #266  
Old September 9th, 2009, 04:22 PM

Trumanator Trumanator is offline
BANNED USER
 
Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
Trumanator is on a distinguished road
Default Re: Tourmaline - Mod Nations Game (Playing)

So does that make me, Itza, and Alugra stoners?
Reply With Quote
  #267  
Old September 9th, 2009, 05:11 PM
the Vanishag's Avatar

the Vanishag the Vanishag is offline
Corporal
 
Join Date: Apr 2009
Location: Cloudcuckooland
Posts: 134
Thanks: 31
Thanked 41 Times in 15 Posts
the Vanishag is on a distinguished road
Default Re: Tourmaline - Mod Nations Game (Playing)

Quote:
Originally Posted by rdonj View Post
It's amazing you've survived as long as you have with your level of research. It will be sad to see you fall.
That was my 1st mistake: I thought I could take the Ogre Kingdoms, and shortchanged myself on research to pursue that war, which left me in a very vulnerable position when that war ground to a stalemate (a stalemate that I think the Ogres would have won eventually, if it was just the two of us).

Live and learn... (die and learn...)
Reply With Quote
  #268  
Old September 9th, 2009, 05:20 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Tourmaline - Mod Nations Game (Playing)

Quote:
Originally Posted by Trumanator View Post
So does that make me, Itza, and Alugra stoners?
Heh, I guess so.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
Reply With Quote
  #269  
Old September 9th, 2009, 11:21 PM

Trumanator Trumanator is offline
BANNED USER
 
Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
Trumanator is on a distinguished road
Default Re: Tourmaline - Mod Nations Game (Playing)

Quote:
Originally Posted by the Vanishag View Post
That was my 1st mistake: I thought I could take the Ogre Kingdoms, and shortchanged myself on research to pursue that war, which left me in a very vulnerable position when that war ground to a stalemate (a stalemate that I think the Ogres would have won eventually, if it was just the two of us).

Live and learn... (die and learn...)
You probably COULD have taken the ogres. I suspect that I kind of threw a wrench in your plans. However, the ogres, instead of waiting for me to help them finish you off, proceeded to attack me with full force instead of helping me gank you. Needless to say, I think that kind of ruined my chances of being a real major power, since it became a long, drawn out, draining war that didn't really break till Stygia arrived.
Reply With Quote
  #270  
Old September 9th, 2009, 11:28 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Tourmaline - Mod Nations Game (Playing)

I don't know, I think you still have a chance. You just have to consider very carefully how to proceed from here. There are a couple of options that I could see bringing you to greater power, and possibly eventually contending for the throne of Pantokrator.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:10 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.