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September 7th, 2009, 02:22 PM
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Corporal
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Join Date: Aug 2008
Posts: 121
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Sorry to see you go Aethyr. I hope to see you soon on another game
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September 10th, 2009, 04:55 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Wanted: Rings of sorcery/wizardry. Any reasonable fees will be paid.
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September 10th, 2009, 04:09 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
I'm going away for a long weekend this weekend. I've sent in this turn, but I'll need a 46 hour extension on *next* turn. I've ingenious arranged that by virtue of setting the turn timer to be 94 hours.
After this I will stop being a delay pest, sorry!
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September 15th, 2009, 04:37 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Apologies all, I made a big noob error and accidentally forced hosting just after the game hosted. I've rolled it back, so take no notice.
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September 19th, 2009, 12:33 PM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
Thanked 4 Times in 2 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
The warriors of Sauromatia have repulsed the watery invaders from the gates of their capital, inflicting heavy losses on the lying, backstabbing scum despite being vastly outnumbered. We are rebuilding the fortifications for the next wave of assaults. Any and all aid is welcome, particularly in the form of death, nature or air gems, or the odd runesmasher/mr penetrator so that little shadow blast can go that extra mile. We will even offer screenies of the battle!
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September 19th, 2009, 05:13 PM
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Corporal
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Join Date: Jun 2009
Posts: 51
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
well thats the second time i sent in my turn on time and it didnt get processed
this time it cost me a major battle, initiative and many many lost opportunities
sorry to put up so little fight abysia
if my turn had been processed things would have gone very differently
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September 19th, 2009, 05:42 PM
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Corporal
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Join Date: Aug 2008
Posts: 121
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
It is true you have repelled one of the army of Oceania and that mermaids aren't that great fighters on the land without their hypocamp mount. Both side suffered heavy losses but reinforcement are on their way...
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September 19th, 2009, 06:16 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Thugs sneaking through my territory? I am not entirely pleased, Tir.
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September 19th, 2009, 07:00 PM
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Corporal
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Join Date: Jun 2009
Posts: 51
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
I did not realise
a) just how much time a week this game would take
and
b) just how random the outcome can be (eg last turns stale result)
While I am sorry for throwing out the balance of power, I am no longer interested in playing.
If anyone would like to take over for me, please let me know.
I will also post this on the main forum asking for subs.
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September 21st, 2009, 01:54 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
In other news, could I have a 24h delay please? Real life is catching up with me at the moment.
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