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August 22nd, 2009, 09:12 AM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: Forge of Godhood - started
I don't like those mid host schedules, 30h, 36h or so, I always end up staling the turn due to the constant time differences the turn arrives.
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August 22nd, 2009, 10:03 AM
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Captain
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Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
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Re: Forge of Godhood - started
I prefer quickhost personally. 25 and 49h make more sense than 24/48 imo because you can safely play at fixed times yourself if you want to.
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August 22nd, 2009, 10:50 AM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Re: Forge of Godhood - started
Quote:
Originally Posted by LDiCesare
....25 and 49h make more sense than 24/48 imo because you can safely play at fixed times yourself if you want to.
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I've tried this, but it only works if you can leave it until last to submit your own turn every time. Which is not always possible if you have any RL plans at all, and sometimes risky if you have an unreliable internet connection. So it is far from a safe way of ensuring a fixed hosting time each turn (like quickhost off does). And if you submit just one turn early, that means that turn could host early (due to quickhost), and then you're back to 'the', well 'my', encroaching deadline problem.
There are not many things I haven't tried to lessen my own problem with the quickhost feature, since it became a problem for me almost immediately when I stated playing MP games.
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August 22nd, 2009, 12:36 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Forge of Godhood - started
Settings and host time will stay as they are, to avoid confusion. However, I will try to submit my turn so it ends up hosting roughly on the schedule it was on before.
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August 22nd, 2009, 12:57 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Forge of Godhood - started
still needs pyth, Pan, and BL. c'mon boys! and naked manic women. and monkeys.
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August 22nd, 2009, 01:18 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Forge of Godhood - started
I'm going to declare war on any nation whose turn is not in within the next.... 5 hours. Thx
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August 22nd, 2009, 01:48 PM
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Captain
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Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
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Re: Forge of Godhood - started
Quote:
Originally Posted by archaeolept
still needs pyth, Pan, and BL. c'mon boys! and naked manic women. and monkeys.
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Hmmm... I could swear I already sent my turn... Anyway, (re-)sent now.
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August 22nd, 2009, 07:39 PM
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Sergeant
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Join Date: Jan 2009
Location: Reno, NV
Posts: 353
Thanks: 10
Thanked 14 Times in 6 Posts
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Re: Forge of Godhood - started
My main problem right now is the lack of home 'net access, should be able to take back TC this Thursday or so.
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August 23rd, 2009, 03:20 AM
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Second Lieutenant
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Join Date: Jul 2008
Posts: 540
Thanks: 10
Thanked 2 Times in 2 Posts
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Re: Forge of Godhood - started
qm, if you are the last one to submit, and you are waiting to submit until near the deadline... it might be more efficient to simply submit whenever you notice and then add a delay equal to however many hours you submitted...
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August 24th, 2009, 01:12 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: Forge of Godhood - started
I'd understand if noobs always teamed up against someone, but in dominions, it's always the opposite for some reason, vets tend to do it for more, it's a little disappointing...
Hm, who would have expected that Lich to be so resilient.
Well, come and get me ya bastards!
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