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  #181  
Old August 21st, 2009, 02:19 PM

quantum_mechani quantum_mechani is offline
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Default Re: Forge of Godhood - started

TC technically should have staled this turn but I extended and found a sub for one turn (Atul), unless P3D posts I guess I will start looking for a permenant sub.
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  #182  
Old August 21st, 2009, 08:04 PM

quantum_mechani quantum_mechani is offline
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Default Re: Forge of Godhood - started

Also, Marignon's sub Toran has requested another 24 hours so I've moved the host time.
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  #183  
Old August 21st, 2009, 10:29 PM
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Default Re: Forge of Godhood - started

Not much point in me continuing to do my turns, and my lone scout is getting tired of running all around the capital battlements, shooting at the fish men. So, Shin is going AI.

Have fun ya'll.
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  #184  
Old August 22nd, 2009, 02:24 AM
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Default Re: Forge of Godhood - started

I'm back and ready to resume command of the Council of Cardinals. Perhaps some miracle has occurred and Smaug already graces Marignon with his blessed presence? One can only pray and hope.
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  #185  
Old August 22nd, 2009, 04:24 AM

namad namad is offline
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Default Re: Forge of Godhood - started

The nation which requested the delay already has their turn in quite early....


now I know you can't undo a delay because it might confuse someone but... could everyone try to get their turns in on the original schedule instead of waiting an extra 24hours that no one needs?

pls k thx bai
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  #186  
Old August 22nd, 2009, 05:48 AM

Calahan Calahan is offline
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Default Re: Forge of Godhood - started

The Marignon delay request may have been asked for so that the returning Marignon player (vfb) gets a chance to do his own turn rather than the one submitted by the sub (Toran). As I'm sure vfb would like the chance to ruin the chances of his own nation

It's also possible that the current Marignon turn is just a 'token' turn (just recruitment), and submitted to avoid a stale (just in case the delay request got missed/refused)

So I suggest that rather than everyone getting their turns in by the original deadline (so that the quickhost kicks-in), that the quickhost should be turned off to give vfb a chance to get a proper Marignon turn in, or until vfb confirms that he is ok with the quickhost being on (ie. He is happy with the current Marignon turn that has been submitted)

My own opinion is that regardless of whether or not a turn has already been submitted for a nation, if that nation asks for a delay, they should be given the chance to use it. The quickhost feature is not always a good thing IMO (and in fact I won't be using it in future games that I organise)


Edit: Having just checked the admin logs, the email for Marignon hasn't been changed back to vfb yet (which is to be expected given qm's timezone). So another good reason to turn the quickhost off for the moment.

Last edited by Calahan; August 22nd, 2009 at 05:58 AM..
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  #187  
Old August 22nd, 2009, 06:16 AM
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Default Re: Forge of Godhood - started

I have no objections to using the currently submitted Marignon turn, but I don't think it's a good idea to undo a delay (as namad already said) (not that Calahan is suggesting that we undo the delay).

P.S. There was no arrangement for a delay with the intention of me redoing the turn, AFAIK.

P.P.S. I like quickhost, I especially like it when the last person to submit does another turn immediately (in the early goings, of course). I've only seen quickhost cause problems in network games when people try to do a turn offline but accidentally upload. What other problems have you had with it, Calahan?
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  #188  
Old August 22nd, 2009, 06:49 AM

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Default Re: Forge of Godhood - started

Quote:
Originally Posted by vfb View Post
What other problems have you had with it, Calahan?
Not so much a problem, it's just I've really come to dislike an encroaching hosting deadline, which easily and regularly results with quickhosting.

From playing in Pasha's RAND game, and the fixed hosting days and times that has (since he hosts it privately), I've found it really helps my enjoyment of games, and I feel in far less of a 'rush' doing my turns.

Since with Pasha's RAND game I know I have all of Tuesday / Thursday / Sunday evenings, to do my turns in. But for example with the llamaserver, and entirely due to the quickhost, and on a 48 hour schedule, the following scenario almost always happnes occurs.

On Tuesday evening I might have until 10pm to do my turn, but then come Thursday that could be down to 9pm, then Saturday it's 8pm, and by the following Monday it's 7pm. So over the course of the week the amount of time I have to do my turns in the evening has gone from about 4 hours to 1 hour. Which either leads me to having rush my turns, or ask for regular delays. Neither of which I like doing.

It also doesn't help that I'm not a player who likes doing two turns in one evening. As I like to do a turn, look at any new turn that might arrive (or look at it the following morning), and then think about that turn over the next day or so. I like my thinking time


So the next game I organise will have the quickhost turned off after the first 10-15 turns, as then the game will host at the same time each day thereafter (and so won't suffer from an encroaching deadline)
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  #189  
Old August 22nd, 2009, 07:08 AM

namad namad is offline
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Default Re: Forge of Godhood - started

I think a better option than turning quickhost off might be to just use 28 or 30hour host cycles and then move to like 50hour or 52hour or some such...

I've always wanted to try that.
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  #190  
Old August 22nd, 2009, 07:30 AM

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Default Re: Forge of Godhood - started

Quote:
Originally Posted by namad View Post
I think a better option than turning quickhost off might be to just use 28 or 30hour host cycles and then move to like 50hour or 52hour or some such...

I've always wanted to try that.
I tried a 30 then 54 hour schedule in the 'CarCrash' game that I organised. Some players didn't like it (too slow apparantly). It also didn't help that much in solving the encroaching deadline, which I was surprised by. As that was the entire reason I decided upon that schedule (as I thought it would prevent it)

But as I said, I'm finding the fixed hosting times in Pasha's RAND game to be a very nice schedule indeed So I'm hoping a llamaserver game with quickhost off will be the same, or similar to that.
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