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August 20th, 2009, 06:05 PM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Vicious Circle2 Upload pretenders
There are disadvantages to public treaties - ie, everyone knows who you're allied with. Secret alliances let you surprise enemies. That said, you also run the risk of being stabbed. Costs and benefits, such as it were.
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August 20th, 2009, 09:52 PM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
Thanked 4 Times in 2 Posts
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Re: Vicious Circle2 Upload pretenders
You will find that diplomacy will take up a lot of your turn time, so while it might be fun at first, later on it may just become a hassle.
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August 20th, 2009, 11:00 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
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Re: Vicious Circle2 Upload pretenders
I have found that if you have a reputation as one who ALWAYS honors his word either public or privite (even at the risk of losing the game)that you will get better tratys, trade agreements, and allies instead of Nap mates.
Diplomacy a hassle? Perhaps for some, but for me its a way playing the game and it works for me.
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August 20th, 2009, 11:27 PM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
Thanked 4 Times in 2 Posts
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Re: Vicious Circle2 Upload pretenders
I mean a hassle as in the time input that is necessary to conduct good diplomacy. You may end up spending more time making deals and trying to draft 'water-tight' treaties than you do making your turns. It also adds more stress and pressure (ie player burnout) if you aren't used to it, particularly if English isn't your first language or you happen to be in a line of work where you draft contracts
Certainly it was something I wasn't expecting when I started and I think its only fair to warn others about it.
Quote:
Originally Posted by GrudgeBringer
I have found that if you have a reputation as one who ALWAYS honors his word either public or privite (even at the risk of losing the game)that you will get better tratys, trade agreements, and allies instead of Nap mates.
Diplomacy a hassle? Perhaps for some, but for me its a way playing the game and it works for me.
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August 20th, 2009, 11:36 PM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
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Re: Vicious Circle2 Upload pretenders
Or you could just keep things simple, and solve problems when you get to them. Most of my diplo consists of "Don't attack each other w/out X turns of warning" and some trading.
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August 21st, 2009, 04:17 AM
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Private
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Join Date: Jan 2009
Posts: 13
Thanks: 0
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Re: Vicious Circle2 Upload pretenders
I think the diplomacy could be very funy.
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August 21st, 2009, 09:00 AM
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Corporal
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Join Date: May 2007
Posts: 92
Thanks: 1
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Re: Vicious Circle2 Upload pretenders
Ugh... My e-mail must have messed up yesterday because I swear I at least tried to e-mail my 2h file, and I definitely did my turn. This is worse because it's early game 8(.
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August 21st, 2009, 10:50 AM
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Corporal
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Join Date: Aug 2008
Posts: 121
Thanks: 0
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Re: Vicious Circle2 Upload pretenders
I think diplomacy is one of the most interesting thing in a dominion mp game
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August 21st, 2009, 12:47 PM
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Corporal
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Join Date: Nov 2008
Location: china
Posts: 101
Thanks: 6
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Re: Vicious Circle2 Upload pretenders
Quote:
Originally Posted by aaminoff
Honestly, I doubt people who are lawyers in real life would enjoy being wordy in games. I just like being pompous and formal. And it saves on issues of interpretation later, which is good since these are actually inviolable according to game rules if posted here.
I'm surprised we are not seeing more of them... Do we smell blood in the water?
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rain!blood!rain of blood!blood of rain!
I felt it,i smelt it!
Sheep must die!
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The Following User Says Thank You to mscfish For This Useful Post:
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August 21st, 2009, 01:04 PM
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Corporal
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Join Date: Nov 2008
Location: china
Posts: 101
Thanks: 6
Thanked 2 Times in 2 Posts
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Re: Vicious Circle2 Upload pretenders
Quote:
Originally Posted by shard
I mean a hassle as in the time input that is necessary to conduct good diplomacy. You may end up spending more time making deals and trying to draft 'water-tight' treaties than you do making your turns. It also adds more stress and pressure (ie player burnout) if you aren't used to it, particularly if English isn't your first language or you happen to be in a line of work where you draft contracts
Certainly it was something I wasn't expecting when I started and I think its only fair to warn others about it.
Quote:
Originally Posted by GrudgeBringer
I have found that if you have a reputation as one who ALWAYS honors his word either public or privite (even at the risk of losing the game)that you will get better tratys, trade agreements, and allies instead of Nap mates.
Diplomacy a hassle? Perhaps for some, but for me its a way playing the game and it works for me.
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I see you are a japanese. Maybe the language did make some very little troubles.So did i.But the diplomacy is part of the game,it's funny and very worth reading,there're too many informations.
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