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August 13th, 2009, 01:37 PM
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Captain
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Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
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Re: Forge of Godhood - started
Quote:
Originally Posted by Calahan
Lose and it's game over with no chance of a comeback.
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So what? I'm playing Atlantis. Do you really believe I stand a tenth of a hundredth of a chance fo winning with that?
And then in order to lose I'd have to be taken over by another nation that can go underwater. There are times when the gamble doesn't seem that bad.
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August 13th, 2009, 01:38 PM
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Second Lieutenant
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Join Date: Jul 2008
Posts: 540
Thanks: 10
Thanked 2 Times in 2 Posts
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Re: Forge of Godhood - started
those 5players probably took chasis with built in awe like lord of the sky or something else that has it....
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August 13th, 2009, 02:50 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: Forge of Godhood - started
Muahahahah! MINE! MERCENARIES ARE MINE I TELLZ YA!!!!
IronHawk, is that a rainbow pretender since your research is darn big compared to mine?
One nation seems to have a sleeping pretender?
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August 13th, 2009, 03:05 PM
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Captain
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Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
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Re: Forge of Godhood - started
And anyway, those pretenders who durst not attack independant provinces on first turn are jsut cowards unworthy of ruling the world. They aren't confident in their own strength.
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August 13th, 2009, 03:40 PM
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Second Lieutenant
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Join Date: Jul 2008
Posts: 540
Thanks: 10
Thanked 2 Times in 2 Posts
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Re: Forge of Godhood - started
my testing indicates that taking a province on turn1 has no benefit at all.
literally. that is why I did not want to attack.
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August 14th, 2009, 05:30 AM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
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Re: Forge of Godhood - started
Do some pretender chassis give extra Dom? I thought the pretender gives one automatically, and then there should be temple checks for pretender (2), temple (1), prophet (1), capital (1). I make that a maximum of +6 per turn at the beginning, but some nations seem to have got maybe +8 or more.
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August 14th, 2009, 06:16 AM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Re: Forge of Godhood - started
I might need a few hours delay for NEXT turn (turn 3). A small family problem has just occured this morning which results in me not being at home again until roughly 15:00 llamaserver time tomorrow.
If the current turn hosts close to its deadline of today at 18:25 llamaserver time, then I should be fine for getting the next turn in. But there are only 3 turns currently outstanding, so if the game hosts well before the deadline, I am likely to stale next turn unless a few hours are added to the clock.
Apologies everyone for possibly needing a slight delay so early, but as we all know, not much can be done about unexpected RL problems
So if someone could watch the clock for me I'd be very grateful
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August 14th, 2009, 12:55 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Forge of Godhood - started
Quote:
Originally Posted by Agema
Do some pretender chassis give extra Dom? I thought the pretender gives one automatically, and then there should be temple checks for pretender (2), temple (1), prophet (1), capital (1). I make that a maximum of +6 per turn at the beginning, but some nations seem to have got maybe +8 or more.
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IIRC I looked at this recently, and contrary to what the manual would have you believe, home provinces generate two temple checks. The pretender also increases dominion by 1 automatically in the province he is in. Some nations also start with a priest, who could have been given orders to preach. So the maximum is +9, maybe?
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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August 14th, 2009, 02:25 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: Forge of Godhood - started
Maximum dom production: Pretender - 3 Home prov - 2 Temple - 1 Prophet - 1 VP - 1 Preach - 1
Probably also some events that can help.
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August 14th, 2009, 05:38 PM
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First Lieutenant
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Join Date: Jul 2009
Posts: 601
Thanks: 3
Thanked 14 Times in 13 Posts
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Re: Forge of Godhood - started
I'm having a problem. When I try to play my turn, everything disappears except for the map. Anyone know how to fix this?
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