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  #131  
Old August 13th, 2009, 01:37 PM

LDiCesare LDiCesare is offline
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Default Re: Forge of Godhood - started

Quote:
Originally Posted by Calahan View Post
Lose and it's game over with no chance of a comeback.
So what? I'm playing Atlantis. Do you really believe I stand a tenth of a hundredth of a chance fo winning with that?
And then in order to lose I'd have to be taken over by another nation that can go underwater. There are times when the gamble doesn't seem that bad.
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  #132  
Old August 13th, 2009, 01:38 PM

namad namad is offline
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Default Re: Forge of Godhood - started

those 5players probably took chasis with built in awe like lord of the sky or something else that has it....
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  #133  
Old August 13th, 2009, 02:50 PM

Executor Executor is offline
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Default Re: Forge of Godhood - started

Muahahahah! MINE! MERCENARIES ARE MINE I TELLZ YA!!!!

IronHawk, is that a rainbow pretender since your research is darn big compared to mine?

One nation seems to have a sleeping pretender?
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  #134  
Old August 13th, 2009, 03:05 PM

LDiCesare LDiCesare is offline
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Default Re: Forge of Godhood - started

And anyway, those pretenders who durst not attack independant provinces on first turn are jsut cowards unworthy of ruling the world. They aren't confident in their own strength.
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  #135  
Old August 13th, 2009, 03:40 PM

namad namad is offline
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Default Re: Forge of Godhood - started

my testing indicates that taking a province on turn1 has no benefit at all.

literally. that is why I did not want to attack.
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  #136  
Old August 14th, 2009, 05:30 AM

Agema Agema is offline
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Default Re: Forge of Godhood - started

Do some pretender chassis give extra Dom? I thought the pretender gives one automatically, and then there should be temple checks for pretender (2), temple (1), prophet (1), capital (1). I make that a maximum of +6 per turn at the beginning, but some nations seem to have got maybe +8 or more.
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  #137  
Old August 14th, 2009, 06:16 AM

Calahan Calahan is offline
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Default Re: Forge of Godhood - started

I might need a few hours delay for NEXT turn (turn 3). A small family problem has just occured this morning which results in me not being at home again until roughly 15:00 llamaserver time tomorrow.

If the current turn hosts close to its deadline of today at 18:25 llamaserver time, then I should be fine for getting the next turn in. But there are only 3 turns currently outstanding, so if the game hosts well before the deadline, I am likely to stale next turn unless a few hours are added to the clock.

Apologies everyone for possibly needing a slight delay so early, but as we all know, not much can be done about unexpected RL problems

So if someone could watch the clock for me I'd be very grateful
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  #138  
Old August 14th, 2009, 12:55 PM
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vfb vfb is offline
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Default Re: Forge of Godhood - started

Quote:
Originally Posted by Agema View Post
Do some pretender chassis give extra Dom? I thought the pretender gives one automatically, and then there should be temple checks for pretender (2), temple (1), prophet (1), capital (1). I make that a maximum of +6 per turn at the beginning, but some nations seem to have got maybe +8 or more.
IIRC I looked at this recently, and contrary to what the manual would have you believe, home provinces generate two temple checks. The pretender also increases dominion by 1 automatically in the province he is in. Some nations also start with a priest, who could have been given orders to preach. So the maximum is +9, maybe?
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  #139  
Old August 14th, 2009, 02:25 PM

Micah Micah is offline
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Default Re: Forge of Godhood - started

Maximum dom production: Pretender - 3 Home prov - 2 Temple - 1 Prophet - 1 VP - 1 Preach - 1

Probably also some events that can help.
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  #140  
Old August 14th, 2009, 05:38 PM

ghoul31 ghoul31 is offline
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Default Re: Forge of Godhood - started

I'm having a problem. When I try to play my turn, everything disappears except for the map. Anyone know how to fix this?
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