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August 5th, 2009, 06:21 AM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: Forge of Godhood - full
My money's on Ermor, Vanheim or Ashdod.
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August 5th, 2009, 10:50 AM
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Second Lieutenant
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Join Date: Jul 2008
Posts: 540
Thanks: 10
Thanked 2 Times in 2 Posts
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Re: Forge of Godhood - full
i doubt who is which nation will really have any impact on who wins....
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August 5th, 2009, 01:21 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Forge of Godhood - full
I think R'lyeh should crush either Oceania or Atlantis in the water, with these map settings. (All right, I admit I think R'lyeh should crush Oceania/Atlantis with any map settings.)
Pythium should do okay with its Hydras and extra gem income, and I don't know if Arco and Bandar can get many elephants out, but if they do then Very Difficult research makes it difficult for most nations to counter them without a size 6 god.
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August 5th, 2009, 01:39 PM
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Captain
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Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
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Re: Forge of Godhood - full
Put a high death magic ghost in fron tof the elephants, with awe +2 and fear > +6 the big beasts will run away and trample their friends like there's no tomorrow.
I don't think we'll see many ghost king pretenders though.
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August 5th, 2009, 01:40 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Forge of Godhood - full
Ashdod and Jot will benefit the most under the weakened bless settings. So they'll be really strong contenders on land. Ryleh is my bet for the water and perhaps a strong land / game contender later on. Be interesting to see what QM does with his Aby
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August 5th, 2009, 01:45 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: Forge of Godhood - full
Diplomacy settles this game. I doubt anyone will be able to resist being teamed upon.
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August 5th, 2009, 02:41 PM
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Sergeant
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Join Date: Jan 2009
Location: Reno, NV
Posts: 353
Thanks: 10
Thanked 14 Times in 6 Posts
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Re: Forge of Godhood - full
I'd note that the map has a closed lake, one of the three water nations will start there.
Would there be fixed starting positions?
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August 5th, 2009, 03:45 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Forge of Godhood - full
Quote:
Originally Posted by Executor
Diplomacy settles this game. I doubt anyone will be able to resist being teamed upon.
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You can't have great diplo if the victory is based on capitals (which it is) and there is backstabbing allowed.
Speaking of victory tho - I would like to move for a VP limit of 9, not 12. 12 is insane that would mean you would control half the map.
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August 5th, 2009, 03:55 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Forge of Godhood - full
Quote:
Originally Posted by Ironhawk
Speaking of victory tho - I would like to move for a VP limit of 9, not 12. 12 is insane that would mean you would control half the map.
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The victory condition is really just a fail safe, I expect a concession long before that.
And no, starts will be a random. I will restart in the unlikely event two capitals start next to each other though.
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August 5th, 2009, 04:00 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Forge of Godhood - full
Please lower the victory condition. As Artifacts has painfully taught us - not everyone is reasonable.
I move for 9 VPs.
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