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August 3rd, 2009, 01:12 PM
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Corporal
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Join Date: Jun 2009
Posts: 51
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
I would like to ask if we could delay hosting until midnight pacific time tonight.
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August 4th, 2009, 03:54 AM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
To the Lords of the Land:
Sauromatia's defense of his lands has indeed been valiant. The fact that he has been able to maintain a defense for so long against so many underscores our original point: this is a mighty foe, and there will never be a more opportune time to take him down.
Do not be seduced by his dying promises. Do whatever you can to keep the pressure up and make him defend multiple fronts. Let us slay this beast.
__________________
Power is an illusion...
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August 8th, 2009, 03:52 AM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
requesting a 12 huor delay, it's me birthday party and I have no time to do turns!
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August 8th, 2009, 10:39 AM
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Corporal
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Join Date: Jan 2009
Location: Modena, Italy
Posts: 192
Thanks: 27
Thanked 21 Times in 10 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Quote:
Originally Posted by Dragar
requesting a 12 huor delay, it's me birthday party and I have no time to do turns!
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Done. Happy birthday!
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August 11th, 2009, 05:23 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
I'm going to update CPCS (CrossPathCombatSpells) soon, which is in use in this game. If anyone has anything to say about the spells added, I'd appreciate if it was posted on the mod thread (see my signature for link). The idea of the mod is to make randoms more exciting and allow for more tactics on the battlefield. If you view some spell as too strong/weak/hard to use just drop a word to the mod thread so that I can fix the issue.
And if any of you have ideas for new cool spells, I invite you to suggest them. I'm often replacing spells in the mod if I notice that they aren't working as imagined they would.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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August 12th, 2009, 10:33 PM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
Thanked 4 Times in 2 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Dragar: Happy belated birthday. I hope you enjoyed the flayed corpses of the burning ones i sent over
Burnsaber: Don't forget H2 on Sauromatia! I've got feedback on some of the other spells too but i'll wait a wee bit longer and let my invaders enjoy the fun.
And those were fun battles this turn eh, my dear sirs from Helheim and Oceania? My modus operandi now is to just make sure none of my invaders don't win this darn game
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August 13th, 2009, 09:59 AM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
there's just no respect for birthdays these days..
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August 13th, 2009, 06:28 PM
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Corporal
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Join Date: Aug 2008
Posts: 121
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
The battle on Sauromatia was indeed a good one and I really enjoyed the final result. All my congratulations to the winner .
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August 14th, 2009, 01:56 AM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
@ Sauro: A well fought battel indeed sir.
__________________
Power is an illusion...
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August 18th, 2009, 11:19 PM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Lords of the land beware, we can no longer maintain the seige at Sauro's capitol. He is loose, and he is very strong.
__________________
Power is an illusion...
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