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July 31st, 2009, 11:07 AM
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Second Lieutenant
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Join Date: Sep 2008
Posts: 466
Thanks: 35
Thanked 95 Times in 60 Posts
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Re: Baalz' guides
A bump, and a request for a guide on Bogarus. Been playing around with them a bit, and I'd be interested to see what synergies the great Baalz mind can pull out.
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July 31st, 2009, 07:47 PM
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Private
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Join Date: Jun 2009
Posts: 2
Thanks: 0
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Re: Baalz' guides
I humbly request a future guide on MA Marignon.
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November 16th, 2009, 08:32 PM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
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Re: Baalz' guides
Jomon would be nice. Fits the MO quite well too.
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November 22nd, 2009, 08:02 PM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 510
Thanks: 24
Thanked 31 Times in 12 Posts
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Re: Baalz' guides
Since your nation guides for blood nations tend to be the funniest to read (I don't know why - it is probably genetic or you just happen to be a very, very, strange person), here's a suggestion that you add Lanka to your list depite the existence of several guides dealing with the basics.
__________________
When I said Death before Dishonour, I meant alphabetically.
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January 20th, 2010, 09:16 PM
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First Lieutenant
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Join Date: Jan 2010
Posts: 712
Thanks: 5
Thanked 40 Times in 32 Posts
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Re: Baalz' guides
seeing how much you love the more complex nations(Sauromatia, Arco, etc) and seeing your MA Tien Chi guide, I wonder if an EA guide for them will be similar enough to not require too much time or fundamentally different. same question goes for EA Abysia, seeing your nice MA Abysia guide.
2 other nations(not super nations) that I wonder what you will be able to make of are C'tis and Yomi, both EA.
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January 20th, 2010, 09:19 PM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
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Re: Baalz' guides
EA Aby isn't that complex. You kick *** for the first ~20 turns, then realize that your magic paths suck.
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January 20th, 2010, 09:34 PM
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First Lieutenant
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Join Date: Jan 2010
Posts: 712
Thanks: 5
Thanked 40 Times in 32 Posts
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Re: Baalz' guides
Quote:
Originally Posted by Trumanator
EA Aby isn't that complex. You kick *** for the first ~20 turns, then realize that your magic paths suck.
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yes, that's a very helpful answer...
now, Baalz mentioned plenty of nice things to do with MA Abysia, my question was very simple: is EA Abysia very different from MA Abysia or not. same question went for Tien Chi.
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January 20th, 2010, 09:44 PM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
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Re: Baalz' guides
EA Aby is arguably extremely different from MA. Your Warlocks are much better, your sacreds much worse, and you don't have recruitable thugs anymore. EA TC is pretty similar to MA, with the addition of excellent sacreds and slightly different mages.
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January 20th, 2010, 10:16 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Baalz' guides
Just to be clear, because I read it wrong the first time:
MA Warlocks are much better, MA sacreds much worse, and MA doesn't have recruitable thugs.
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January 20th, 2010, 10:51 PM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
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Re: Baalz' guides
yes
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