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July 29th, 2009, 03:16 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: Forge of Godhood - recruiting
Too interesting to pass, I'm in.
There won't be any point in gem generators with so little gems, and the game will probably be over before you can actually gain from them.
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July 29th, 2009, 05:05 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Forge of Godhood - recruiting
Please forgive the changing of settings after he game has been announced, but it seems a few changes are probably needed, based on input. I updated the first page with the following changes:
*No magic above level 8 allowed, to limit bless rushes.
*Map swapped from Aran to Desert Eye. It is a bit bigger, but I think it is important the map wrap around to avoid excessive advantage for those on the edges.
*All gem generators will be modded to be unique items. Originally I was thinking the game will never reach that stage, but better safe than sorry.
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July 29th, 2009, 05:13 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Forge of Godhood - recruiting
I've decided to play so sign me up.
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July 29th, 2009, 05:25 PM
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Sergeant
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Join Date: Jan 2009
Posts: 223
Thanks: 7
Thanked 19 Times in 12 Posts
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Re: Forge of Godhood - recruiting
Sign me up.
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July 29th, 2009, 06:21 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Forge of Godhood - recruiting
Quote:
Originally Posted by Frozen Lama
about domkill- is it really that potent? i've never seen domkill without the person being beseiged in their cap. how likely is it that a nation will be domkilled assuming they have an alive prophet, and a high dominion, and a priest or two preaching in their cap, but no awake pretender?
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http://www.llamaserver.net/showScore..._Water_VS_Land
It's almost there (1031 vs 36 dominion). He's still got 15 provinces, including his capitol, but just 6 candles. Any time you've got high starting dominion and a blood-sacrifice nation you can do it, because of the huge number of temple checks you can generate.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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July 29th, 2009, 06:34 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: Forge of Godhood - recruiting
Quote:
Originally Posted by vfb
Quote:
Originally Posted by Frozen Lama
about domkill- is it really that potent? i've never seen domkill without the person being beseiged in their cap. how likely is it that a nation will be domkilled assuming they have an alive prophet, and a high dominion, and a priest or two preaching in their cap, but no awake pretender?
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http://www.llamaserver.net/showScore..._Water_VS_Land
It's almost there (1031 vs 36 dominion). He's still got 15 provinces, including his capitol, but just 6 candles. Any time you've got high starting dominion and a blood-sacrifice nation you can do it, because of the huge number of temple checks you can generate.
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I won a game with dom kill. I also lose one game due to dom victory to a nation lesser than me.
Trust me, dominion kill is very effective.
I've seen provinces with dom 10 change to my dominion in a single turn.
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July 30th, 2009, 03:31 AM
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Captain
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Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
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Re: Forge of Godhood - recruiting
Dom kill doesn't make an awake pretender more important. It makes high dominion more important, and high dominion synergises with bless strategies. Is it more effective to have a temple + prophet (2 checks) with dom 9 or temple + prophet + pretender with dom 6?
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July 30th, 2009, 06:15 AM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: Forge of Godhood - recruiting
9 dom without pretender gives 3.6 candles on average, awake 6 dom pretender gives 4.6, so it's already in favor of an awake pretender. Additionally, given the gold settings blesses won't need very high dom since they'll generally be gold or resource-limited, not holy limited, and additionally anyone that's taking an awake SC is going to want high dom for awe, so assuming a 6 on an awake pretender is highly dubious...an awake 9 dom pretender gives 6.4 candles a turn, or over 75% more dom spread than without a pretender.
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July 30th, 2009, 05:28 PM
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Private
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Join Date: Nov 2004
Location: Delaware
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Forge of Godhood - recruiting
Pardon my ignorance, but how does one determine who plays which race randomly? I have played on Llama server and you have to input the god for your race? Do I assume quantum_mechani will randomly assign who has what race and post the list to this link?
Duggernot
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July 30th, 2009, 05:51 PM
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BANNED USER
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Join Date: Mar 2009
Location: Seattle
Posts: 868
Thanks: 56
Thanked 42 Times in 33 Posts
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Re: Forge of Godhood - recruiting
i have a similar wuestion. this is *not rand, just no trading. so do we get nations then QM posts who has who right?
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