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  #11  
Old May 2nd, 2009, 03:08 AM
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Default Re: Fever fetish: How to use it effectively

Quick idea for those with a N4 pretender: Fetish a commander, wait three turns and then slap on a Shroud. Ta-daah!
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  #12  
Old May 2nd, 2009, 03:16 AM

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Default Re: Fever fetish: How to use it effectively

Sort of related, but when you give a commander a shroud does he also get the reduced upkeep of a sacred unit? If so, it just makes this all the sweeter.
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  #13  
Old May 2nd, 2009, 06:27 AM
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Default Re: Fever fetish: How to use it effectively

Not AFAIK.
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  #14  
Old May 2nd, 2009, 07:34 AM
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Default Re: Fever fetish: How to use it effectively

P3D
Yes, nature gems are a restriction, I mentioned it. But only if you are really going to convert fire to astral which is not always a good option. If you have uses for fire gems than comparing 2 fetishes to one clam is not correct at all.
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Kappa Chief, 19.5 for 30 in CBM is the cheapest indie for the job.
Kappa chief is the best just because it recuperates.
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Neverhealing wound on undead/regenerating commanders might work too, I haven't tried it though.
I tried it, it doesn't work. I understand it so that afflictions/heroic abilities/seasons(for those with season powers) affect unit's base HP, not current HP. You may see it, for example, if you cast regeneration on a unit with NHW. It will never heal to original HP.
Don't know as for prophet in enemy dominions but anyway I doubt it is a good idea.

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The trick with undead w/out full hps giving you endless gems smells like an exploit to me in all honesty.
Don't see any exploit, really. It just greatly reduces your micro but doesn't give you any great advantages you couldn't get without it.
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Sort of related, but when you give a commander a shroud does he also get the reduced upkeep of a sacred unit? If so, it just makes this all the sweeter.
No, he doesn't. "Sacred" and "Blessed" are different tags and it is "Sacred" tag that reduces upkeep.

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Quick idea for those with a N4 pretender: Fetish a commander, wait three turns and then slap on a Shroud
Yes, it is an obvious solution if you are ok with increasing the price of each fetish by another mage/hammer turn + 3S. If you are not then Shrouds may be really useful to keep alive your mages while you're healing them.
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  #15  
Old May 2nd, 2009, 09:50 AM
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Default Re: Fever fetish: How to use it effectively

Quote:
Originally Posted by DonCorazon View Post
Quote:
Originally Posted by ano View Post
All that being said, let's make some conclusions.
You should always think of going for fetishes when you…
- have access to them (you're surprised, I know ! )
- are not afraid of all that micro
- plan to diversify into blood
- have access to good healers or commanders with high HP/recuperation/second shape
- have access to "Posion Cloud/Life after Death" trick

…and fetishes will greatly pay for themselves, believe me…

p.s. One minor advice on micro with fetishes: rename the commanders that you'll have to remove fetishes from the next turn or two for easier access to them later. It is often hard to remember who has many HP and who is going to die shortly. Renaming really helps here.
This sounds like an effective way to get an edge, but not very fun.
Great guide ano. Thanks for sharing this!

However - I actually second DonC here.
While I agree with the suggestions I'd probably never go that way. For me MM is a game killer, its much more likely that I'll lose interest in a game that requires lot's of MM than that I'd use this edge to actually win one. That however is just a personal taste/constraint, if you have the stomach for all that MM then by all means go for it
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  #16  
Old May 2nd, 2009, 10:23 AM
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Default Re: Fever fetish: How to use it effectively

In fact, MM here it is not that horrifying. You just need to spend some more time on fetish management. No deep thinking is required there, just automatic actions. The gains are great, though.
Of course, it is a matter of personal preference. I just feel glad when I see the incredible fire income that fetishes start giving very early.
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  #17  
Old May 2nd, 2009, 01:33 PM

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Default Re: Fever fetish: How to use it effectively

Of course you can hang fetishes on already diseased researchers equipped with shrouds for no extra cost.

My fetish commanders has names like 47 or FF47, indicating the turn (47) when the fetish should be removed (barring NHW if that has any effect).
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  #18  
Old May 2nd, 2009, 02:17 PM
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Default Re: Fever fetish: How to use it effectively

Good idea with renaming, btw. Thanks)
I renamed commanders when there were two or three turns left to turn my attention to them but your idea is much better because it requires some calculations but only once.
I'll be using it from now on.
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  #19  
Old May 2nd, 2009, 04:06 PM
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Default Re: Fever fetish: How to use it effectively

Recuperation is an interesting thought. Cuts into your income a bit, but reduces micro to 0. Satyr scouts anyone? Safely stealthy, perpetual gem factories.....
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  #20  
Old May 2nd, 2009, 04:14 PM

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Default Re: Fever fetish: How to use it effectively

recup doesn't mean they don't die while holding the fetish, it just means that when you take it off they'll heal up in a turn or two.
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