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  #11  
Old May 1st, 2009, 05:02 PM

MaxWilson MaxWilson is offline
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Default Re: Will somebody tell my mages that it's not a good idea to...

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Originally Posted by Rookierookie View Post
You know, I'd be happy with just being able to prevent certain spells from being casted unscripted. I cannot imagine ANY reason why someone would cast communion slave and then communion master on himself. In fact, I can't imagine why he'd cast these spells at all, since he's the only commander on the battlefield.
Remember that the spell AI has to be quite generic. What if somebody mods in an E1B1 spell that makes someone a Communion Slave AND gives him Blood Vengeance? You wouldn't want the AI to overlook that just because it has the Communion Slave effect.

-Max
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  #12  
Old May 1st, 2009, 05:26 PM

chrispedersen chrispedersen is offline
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Default Re: Will somebody tell my mages that it's not a good idea to...

Reminds me of the old game where you built a robot and had to write pseudo code for the robot so it could fight in arenas.

The robot had to balance finding the enemy; moving; firing; repairing, scavaging resources.

Cool game.
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  #13  
Old May 1st, 2009, 05:29 PM

Illuminated One Illuminated One is offline
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Default Re: Will somebody tell my mages that it's not a good idea to...

Yeah, considering the wide scope of the game it's pretty amazing that the AI mostly works anyway.

Though that problem could be solved quite simply by making the communion slave + bloodvengeance spell a bloodvengeance + communion slave spell.
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  #14  
Old May 1st, 2009, 06:34 PM

MaxWilson MaxWilson is offline
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Default Re: Will somebody tell my mages that it's not a good idea to...

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Originally Posted by Wrana View Post
That they shouldn't be cast if he's the only commander is true. As for the first part - it actually isn't all bad as this allows the mage in question to have the benefits of spells cast by other Communion Masters (and if it's Summon Earthpower or Power of the Spheres... quite nice, I'd say) and still channel some fatigue to Slaves.
Yes, but in that case why bother casting Communion Master at all? During any turn in which a Master draws upon his power, a Slave won't cast any spells.

Unless. Hmmm. Maybe you could make the very FIRST Communion Master also be a Communion Slave.

-Max
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Quick Ben - "lol pwned"

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  #15  
Old May 1st, 2009, 06:38 PM

MaxWilson MaxWilson is offline
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Default Re: Will somebody tell my mages that it's not a good idea to...

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Originally Posted by chrispedersen View Post
Reminds me of the old game where you built a robot and had to write pseudo code for the robot so it could fight in arenas.

The robot had to balance finding the enemy; moving; firing; repairing, scavaging resources.

Cool game.
Bug Wars?

-Max
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Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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  #16  
Old May 1st, 2009, 06:44 PM

chrispedersen chrispedersen is offline
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Default Re: Will somebody tell my mages that it's not a good idea to...

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Quote:
Originally Posted by chrispedersen View Post
Reminds me of the old game where you built a robot and had to write pseudo code for the robot so it could fight in arenas.

The robot had to balance finding the enemy; moving; firing; repairing, scavaging resources.

Cool game.
Bug Wars?

-Max

LOL... I don't remember. I know I certainly spent a *lot* of time mumbling.. why doesn't it work!!!

But, here are some links:
http://www.iit.edu/~acm/robotwar/
http://grobots.sourceforge.net/
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  #17  
Old May 4th, 2009, 11:41 PM

Rookierookie Rookierookie is offline
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Default Re: Will somebody tell my mages that it's not a good idea to...

While playing Marignon I was wondering why my Witch Hunters were losing battles right and left, so I watched a battle replay.

Oh my Baphomet. He blessed himself on the first turn, and on the second turn he casted Blink.
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  #18  
Old May 5th, 2009, 08:37 AM

esd29a esd29a is offline
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Default Re: Will somebody tell my mages that it's not a good idea to...

Mages that are set to cast spells (or not given orders) will cast spells even if the only possible (path/range/research) spells are useless or even harmful in the current situation. Desperate to impress the mage-chicks I guess
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  #19  
Old May 5th, 2009, 12:46 PM
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Wrana Wrana is offline
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Default Re: Will somebody tell my mages that it's not a good idea to...

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Originally Posted by MaxWilson View Post
Yes, but in that case why bother casting Communion Master at all? During any turn in which a Master draws upon his power, a Slave won't cast any spells.

Unless. Hmmm. Maybe you could make the very FIRST Communion Master also be a Communion Slave.
-Max
Certainly. Also, in case the first Master drops from exhaustion and this Slave regains consciousness quicker, I think.
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  #20  
Old May 5th, 2009, 02:33 PM

MaxWilson MaxWilson is offline
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Default Re: Will somebody tell my mages that it's not a good idea to...

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Originally Posted by esd29a View Post
Mages that are set to cast spells (or not given orders) will cast spells even if the only possible (path/range/research) spells are useless or even harmful in the current situation. Desperate to impress the mage-chicks I guess
Addendum: it's also useful to know that if mages are set to "Stay Behind Troops" instead of "Cast Spells" they will try to stay under 100 fatigue.

-Max
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