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April 21st, 2009, 11:22 PM
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Corporal
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Join Date: Apr 2009
Posts: 141
Thanks: 3
Thanked 7 Times in 6 Posts
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Will somebody tell my mages that it's not a good idea to...
Turn 1: Cast Communion Slave
Turn 2: Cast Communion Master
In an assasination attempt.
Or under any circumstances for that matter.
...nor is it a good idea for Sidhe Lords to cast Healing Song 10 times in a row, when he is alone on the battlefield (other than the enemy assassin), when he is at full HP.
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April 21st, 2009, 11:30 PM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
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Thanked 72 Times in 50 Posts
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Re: Will somebody tell my mages that it's not a good idea to...
bodyguards.
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April 23rd, 2009, 12:05 PM
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Private
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Join Date: Oct 2008
Posts: 23
Thanks: 13
Thanked 0 Times in 0 Posts
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Re: Will somebody tell my mages that it's not a good idea to...
Nope, that's your job.
Try scripting something other then 'Cast Spells'.
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April 23rd, 2009, 02:52 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Will somebody tell my mages that it's not a good idea to...
As a dictatorial (pretender) God, I say that any mage who behaves so stupidly during an assassination attempt should be summarily purged from the gene pool. So let it be written, so let it be done.
What's that you say? Oh, problem solved.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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April 26th, 2009, 07:14 PM
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Corporal
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Join Date: Jun 2007
Posts: 181
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Will somebody tell my mages that it's not a good idea to...
Yes, it's a sad thing the scripting options are so limited.
For dominions 4, we should wish for the posibility to write complex scripts like pseudocode. Then it would be easy to for example:
Code:
start script "MyMage01"
if (distanceToNextEnemy < distanceToNextFriend) {
"here comes the anti-assasin script"
}
if ((round < 3) & (distanceToNextFriend < 6)) {
castSpell("Luck", gems=0, target HighHP first)
}
else use script "MyAttackMage01"
But as far as Dominions 3 goes, you just have to forget a bit, that the units are supposed to represent people and act like they are automatons, that perform actions based on what you tell them and some randomness but without intelligence.
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April 26th, 2009, 07:54 PM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
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Re: Will somebody tell my mages that it's not a good idea to...
I would also like to see scripting. On the other hand, you wouldn't believe just how stupidly real people can act!
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April 26th, 2009, 11:31 PM
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First Lieutenant
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Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
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Re: Will somebody tell my mages that it's not a good idea to...
Yeah, being able to script magic would be totally awesome.
As it is I would be fine if the following things could be added.
Two scripts, 1 against big armies, 1 against small (instead of limiting the gem usage).
And a keep casting the last scripted spell instead of just cast whatever you want command.
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April 27th, 2009, 12:38 AM
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BANNED USER
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Join Date: Mar 2009
Location: Seattle
Posts: 868
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Thanked 42 Times in 33 Posts
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Re: Will somebody tell my mages that it's not a good idea to...
what would be nice, in addition to what Illuminated One said, would be to be able to script spells that are only followed in an assasination attempt.
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April 27th, 2009, 12:52 AM
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Corporal
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Join Date: Apr 2009
Posts: 141
Thanks: 3
Thanked 7 Times in 6 Posts
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Re: Will somebody tell my mages that it's not a good idea to...
You know, I'd be happy with just being able to prevent certain spells from being casted unscripted. I cannot imagine ANY reason why someone would cast communion slave and then communion master on himself. In fact, I can't imagine why he'd cast these spells at all, since he's the only commander on the battlefield.
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May 1st, 2009, 03:20 PM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
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Re: Will somebody tell my mages that it's not a good idea to...
That they shouldn't be cast if he's the only commander is true. As for the first part - it actually isn't all bad as this allows the mage in question to have the benefits of spells cast by other Communion Masters (and if it's Summon Earthpower or Power of the Spheres... quite nice, I'd say) and still channel some fatigue to Slaves. This isn't for all to do, of course, but for a part of communion it could be useful (and extra Slave can help in increasing power of Masters if you have no surplus slaves).
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