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  #121  
Old April 21st, 2009, 07:59 AM
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Baalz Baalz is offline
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Default Re: Legends of Faerun - Closed (pretender design)

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Originally Posted by Calahan View Post
Are these mod nations compatable with each other?

I've never looked at any of the mod nations before, so I just downloaded the ones in this game from Baalz's link in post #115, and checked them out.

Arga Dis seems to be working correctly, but Tombs Kings isn't appearing as an EA nation choice, and the units for New Jomon are completely messed up (recruitable Pretender chasses for 20gp!).

Maybe I have the mods installed incorrectly, but they appear as active on the main menu screen so.....?

Have attached a zip file of the test game showing the problems with the New Jomon units.
I'll take a look when I get home tonight, unless someone else has a chance to before then.
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  #122  
Old April 21st, 2009, 09:01 AM

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Default Re: Legends of Faerun - Closed (pretender design)

awesome!
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  #123  
Old April 21st, 2009, 09:35 AM

llamabeast llamabeast is offline
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Default Re: Legends of Faerun - Closed (pretender design)

You can't just use MA mod nations in EA without changing them a bit. It's only one line, but stil. The easiest thing might be to make a combined mod, using my mod creator script, so that people only need one new mod file, rather than one for each nation. If you like I'll do this when I get home.

(I tried to post almost exactly this message last week, but I can't find it, so I guess I must have failed somehow).
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  #124  
Old April 21st, 2009, 10:30 AM

Agema Agema is offline
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Default Re: Legends of Faerun - Closed (pretender design)

I enabled the mods and had a look at the nations in SP: all Arga Dis' commanders were from Jomon (some of them clearly not alternate forms you aren't supposed to be able to recruit) and Nekehari's had a large dollop of Jomon commanders and basic troops as well as their own.
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  #125  
Old April 21st, 2009, 11:01 AM
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Default Re: Legends of Faerun - Closed (pretender design)

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Originally Posted by llamabeast View Post
You can't just use MA mod nations in EA without changing them a bit. It's only one line, but stil. The easiest thing might be to make a combined mod, using my mod creator script, so that people only need one new mod file, rather than one for each nation. If you like I'll do this when I get home.

(I tried to post almost exactly this message last week, but I can't find it, so I guess I must have failed somehow).
I'd quite appreciate that Llama, I'm trying to figure this out with 0 mod experience and think I'm making a mess of it!
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  #126  
Old April 21st, 2009, 01:05 PM

llamabeast llamabeast is offline
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Default Re: Legends of Faerun - Closed (pretender design)

Okay, I have abused my mod privileges and attached the combined mod to the first post.

The combined mod, called Legends.dm, includes CBM1.41, Tomb Kings, Jomon Broken and Arga Dis, all placed into the early age. That's correct, right?

The zip includes everything you need, mod-wise. I've included the normal versions of the mods as well - it seemed wrong not to - but Legends.dm is the one you actually want to use.
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  #127  
Old April 21st, 2009, 01:08 PM

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Default Re: Legends of Faerun - Closed (pretender design)

Thank you very much Llama
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  #128  
Old April 21st, 2009, 01:35 PM

Calahan Calahan is offline
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Default Re: Legends of Faerun - Closed (pretender design)

That is one excellent job llama, everything seems to be working fine now. Many thanks once again.

Also big thanks to Baalz for setting the game up. More players generally equals more problems, so for doing the admin.
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  #129  
Old April 21st, 2009, 01:50 PM
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Default Re: Legends of Faerun - Closed (pretender design)

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Originally Posted by llamabeast View Post
The combined mod, called Legends.dm, includes CBM1.41, Tomb Kings, Jomon Broken and Arga Dis, all placed into the early age. That's correct, right?
Perfect! Much thanks man!
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  #130  
Old April 21st, 2009, 06:34 PM
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Default Re: Legends of Faerun - Closed (pretender design)

I still can't submit a pretender.

"Max 2 players"
"Players so far: 17"
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