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  #31  
Old April 15th, 2009, 03:55 AM

don_Pablo
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Default Re: Legends of Faerun - Recruiting

I'd like to join. - No Oceania or R'lyeh
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  #32  
Old April 15th, 2009, 03:56 AM

Zeldor Zeldor is offline
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Default Re: Legends of Faerun - Recruiting

Mod nations should be allowed when someone checks them for balance in EA. But EA is generally stronger, so they should be fine. Someone can ask Sombre to be sure, he knows all about mod nations.
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  #33  
Old April 15th, 2009, 04:52 AM
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Ruminant Ruminant is offline
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Default Re: Legends of Faerun - Recruiting

On second thoughts, forget I posted anything here. Move along, nothing to see here..

Last edited by Ruminant; April 15th, 2009 at 05:20 AM..
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  #34  
Old April 15th, 2009, 06:33 AM

Isokron Isokron is offline
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Default Re: Legends of Faerun - Recruiting

I would like to join as any nation.
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  #35  
Old April 15th, 2009, 07:37 AM

Executor Executor is offline
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Default Re: Legends of Faerun - Recruiting

Quote:
Originally Posted by Zeldor View Post
Mod nations should be allowed when someone checks them for balance in EA. But EA is generally stronger, so they should be fine. Someone can ask Sombre to be sure, he knows all about mod nations.
Llama has modded Nehekhara a bit, so they are fine with EA, the troops cost a fortune to buy now, and are a little weaker than before.

And you can counter Nehekhara pretty easy too if you know how, if not ask me.

Last edited by Executor; April 15th, 2009 at 07:46 AM..
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  #36  
Old April 15th, 2009, 08:03 AM
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Falkor Falkor is offline
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Default Re: Legends of Faerun - Recruiting

I'd like to join.
No water nations for me, please.
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  #37  
Old April 15th, 2009, 08:41 AM
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Baalz Baalz is offline
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Default Re: Legends of Faerun - Recruiting

Alright, we're up to 19 so far. We've got a couple people signed up who it looks like haven't completed a MP game yet. Realizing my frustration is directed at completely different people I've played with in the past, I just want to reiterate one more time that disappearing without lining up a a sub really messes up multiple months worth of effort from dozens of people. Signing up for this game is committing to see it through to the end or until you line up somebody else to take over for you.

On that note, Lingchih: As I mentioned delays won't be granted for the first 20 turns, so I'll let you in with the assumption you'll line up a sub for the first week in May. Again, don't want to seem overly strict but we've got a lot of people playing and a week long break is significant on a 24 hour host schedule.

Streamers and Standards mod has been nominated, anyone object?
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  #38  
Old April 15th, 2009, 12:33 PM

viccio viccio is offline
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Default Re: Legends of Faerun - Recruiting

I'm interested to play, no water nation...
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  #39  
Old April 15th, 2009, 12:40 PM

Unoptimized Unoptimized is offline
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Default Re: Legends of Faerun - Recruiting

Hey, I'd love to play if you'd have me . I'm only in one other game right now...and it is slow...

Edit: also, I will happily play anything, and I will do my best to follow those rules
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  #40  
Old April 15th, 2009, 01:05 PM

Incabulos Incabulos is offline
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Default Re: Legends of Faerun - Recruiting (21/24 filled)

just to confirm I only put two nations down (Oceania & Rl'yeh) but don't want any water nation. Was just sticking to the 2 nation request.

I just think water nations miss out on alot of the fun of this map with specials on.
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