Quote:
Originally Posted by Skirmisher
I've read through the tournament setup and gotten a brain cramp.
Questions- Under the explained method in the game guide,will players be able to deploy thier own forces?
Whats the point of each player getting the scenario before it even starts?
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1) Tournament games are
scenarios. Every player gets the exact same scenario to play. Therefore they can be scored on all players playing the
exact same set-up.
2) Troops are not bought or deployed by players in scenarios. That is the organiser's job when designing the common competition "examination paper" type scenario.
3) The tournament organiser sends the same scenario set-up files to all
player 1 participants.
The player 1s then supply a password for security when playing.
Then the P1s send the files to the P2s. P2s must
not receive the files before then! - just the P2 initial password sent by the organiser
separately. (Otherwise the set-up is unpassworded as for P1 and they can sneak a peek).
on receiving the set-up from the P1s the p2s
change the supplied password.
so:
-
do not send the initial scenario set-up files to the P2s
-
do not send the initial common p2 password you set as the organiser to the p1s
4) If you need to learn the mechanics then first play it left hand versus right hand on your own machine,
before trying to involve third parties.
5) At game end you can then rank the best P1 (attacker say) and the best scoring P2, or play the scenario mirrored with the P1s now being P2s etc for a joint total.
6) And that is my recollection of the tournament procedure. We provided this way back when the game was released, it was play tested and then nobody in the gaming community seems to have bothered in the intervening 5 years or so. It is probably more usual for say a military class exercise (all pupils being scored on the same "question").
Andy