|
|
|
|
June 7th, 2002, 12:01 PM
|
Private
|
|
Join Date: Dec 2000
Posts: 33
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Available Mods for *non-*Gold?
I have (latest patch --- forget which) *non-*Gold. Any chance someone could tell me which Mods are available for this --- I can't seem to find out from the Posts. Interested in single player vs. AI, Mods which change the gameplay/AI, not just graphics/shipsets.
For example, I like the look of Proportions/DevNull etc. --- but "Derek's" stuff keeps talking about "Gold", so I guess it's now for Gold only?
Played Zippy's Mod --- nice change --- where's his home page gone?
A list of which ones are for *non-*Gold (with links?) would be much appreciated...
|
June 7th, 2002, 12:18 PM
|
Lieutenant Colonel
|
|
Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
Thanked 0 Times in 0 Posts
|
|
Re: Available Mods for *non-*Gold?
Pirates & Nomads (link)
Suicide Junkie has lots of Versions of his mod available, both gold and non-gold. WARNING: Any Version marked PBW is definately not AI friendly; use only for Human vs. Human games.
|
June 7th, 2002, 08:26 PM
|
|
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: Available Mods for *non-*Gold?
The non-Gold Versions of my Hypermaze mod are at the link in my sig.
[Edit] I've also uploaded the "lite" Version to the new "Classic SE IV Mods" forum. The "full" Version is still at the link in my sig, in a post dated December 3, 2001.
[ June 08, 2002, 03:59: Message edited by: capnq ]
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|
June 7th, 2002, 09:04 PM
|
Major
|
|
Join Date: Oct 2001
Location: Lansdale, PA
Posts: 1,022
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Available Mods for *non-*Gold?
Right now the B5 Mod is being written for 1.49 (though it is also being converted for Gold by PDF) and has a unique tech/component/facilities/racial traits/events/AI structure and quite a lot of new graphics (components/screens/interface/shipsets) - though it is still in Beta.
Currently reworking Intel, 'crew' abilities, further tuning AI and individual racial AIs.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|