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  #1  
Old January 12th, 2009, 11:11 PM
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Default Possble to resist eye shield?

Anyone know the mechanics of the eye loss effect?

Thx
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  #2  
Old January 12th, 2009, 11:16 PM
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Default Re: Possble to resist eye shield?

If you hit the Eye Shield in melee then you need to make an MR check, I think against Pen+2. If you fail that check you lose an eye.

To hit the Eye Shield in melee, you need:

(Def+DRN) < (Attack+DRN) < (Def+DRN+5)

Some of those '<' might actually be '<='. 'Def' does not include shield parry.
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Old January 16th, 2009, 04:42 AM

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Default Re: Possble to resist eye shield?

Are you sure they actually need to hit the shield vfb?

Because it seems more likely the eye shield would just give the #eyeloss ability that Seraphs have, which has nothing to do with shields. It's easy to test - just set the eyeloss shield /armour/ up as being 1 parry on a unit with absurd defence against enemies with low mr.
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Old January 16th, 2009, 06:15 AM
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Default Re: Possble to resist eye shield?



Thanks Sombre! I don't know where I got that idea from, about having to actually hit the shield. But it's totally wrong! I tested with attack-30 mr-1 units against a def-10 unit and they lost an eye on every single hit. I tested with attack-1 mr-1 units against a def-20 unit and they lost an eye on every single miss.

So every melee attack on a unit who is wearing an Eye Shield always causes eye loss if the attacker fails his MR check.

Sorry Slobby, my original post was wrong.
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Old January 16th, 2009, 08:06 AM
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Default Re: Possble to resist eye shield?

I think you got that idea from the lengthy discussion of Eye Shields in the early stages of the Kingmaker thread, where the anecdotal conclusion was that you might have to actually hit the shield to gain the affliction.

Is interesting, as a straight MR check, it's more of something to pass on as anti-SC gear, I was under the impression it was quite potent as that goes, but against 20+ MR it should rarely be effective.
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Old January 16th, 2009, 08:21 AM
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Default Re: Possble to resist eye shield?

It's a penetration+1 check, from the debug log:
spec_mr pen 12 mr 1

A H3 Smite in the same magic-neutral province shows up in the debug log as:
spec_mr pen 11 mr 1


I agree it's not spectacular as an anti-SC device, but if it's an extended battle between two combat SCs, once it triggers, there goes your defense and attack. I have experienced this pleasure first-hand from the wrong side of the shield.
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Old January 16th, 2009, 09:10 AM

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Default Re: Possble to resist eye shield?

Quote:
Originally Posted by vfb View Post
So every melee attack on a unit who is wearing an Eye Shield always causes eye loss if the attacker fails his MR check.
It certainly means they're strong against normal units on a high defence thug, like one of the van or sidhe ones.
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Old January 16th, 2009, 09:27 AM
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Default Re: Possble to resist eye shield?

Quote:
Originally Posted by JimMorrison View Post
Is interesting, as a straight MR check, it's more of something to pass on as anti-SC gear...
Quote:
Originally Posted by vfb View Post
I agree it's not spectacular as an anti-SC device, but if it's an extended battle between two combat SCs, once it triggers, there goes your defense and attack...
Quote:
Originally Posted by Sombre View Post
It certainly means they're strong against normal units on a high defence thug, like one of the van or sidhe ones.
I think the question boils down to whether you'd rather (once you hit const. 4) have a vine shield or an eye shield for the same cost in N gems.

BTW, disregarding the magic effect, they're both 0 enc, 5 def, but the eye shield is 15 prot vs. 12 on the vine shield (FWIW).

I think for most purposes (thugs/SCs) the vine shield wins, but occasionally if I'm especially N gem rich, I'll forge an eye shield for an important caster.
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Old January 16th, 2009, 10:19 AM

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Default Re: Possble to resist eye shield?

astral shield and eye shield for anti-sc an idea?

Why is the vine shield considered better for a SC btw?
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Old January 16th, 2009, 10:54 AM
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Default Re: Possble to resist eye shield?

well less attacks in a turn = less def penalty
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