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  #61  
Old December 5th, 2008, 07:41 PM
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Default Re: Smack - Running

Admin: It's turn 42 and some people are cutting it pretty close getting their turns in. I've changed to a 48-hour clock.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
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  #62  
Old December 6th, 2008, 03:25 AM

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Default Re: Smack - Running

Victory! The Machakan army currently ravaging our northwestern frontier has been destroyed. Also, the Marignon army currently besieging our capital has been defeated and the Order of the Chalice shattered. It is unlikely that Marignon will recover from this defeat and the massive wave of disease that will soon be afflicting them.

In sadder news, the Fortified City of the North has been taken. In the end its mages were too ridden with disease to prevent its capture. However with Pythium's entry into the war the C'tissan High Command is certain that it will soon be retaken!
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  #63  
Old December 7th, 2008, 09:27 PM
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Default Re: Smack - Running

The Machakan nation is no longer....

With a few remnants waiting to be destroyed, we will fight to the end.

[End Role Playing Mode] Nice work, lwarmonger. Those clouds of death are NASTY!!!! I sent my mages in Machaka out to meet the Pythium hordes in a suicide attack. Didn't even script them. I think Machaka took too many defeats in the early war with Ermor and never recovered. We will meet on the battle field at Gol Phalas (or whatever), and see what happens. But, with all of that army diseased and worse, Machaka's days are numbered.
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  #64  
Old December 7th, 2008, 10:07 PM
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Default Re: Smack - Running

Well, I certainly made the right call by invading Machaka (no hard feelings, I hope). I must say, the invasion seemed way to easy, though certainly invading somebody whose already at war would seem to have that affect. I mean, the AI decided your 25 mages were to weak to merit spending gems on script to attack. What upsets me now, is you seem to have done very little in the way of site searching. C'est la vie.
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  #65  
Old December 7th, 2008, 10:24 PM
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Default Re: Smack - Running

Nope....not too much site searching, and definitely no hard feelings!!!

I knew the game was over when I invaded C'tis. Got all the diseases and stuff, so my heart wasn't in it so much. Had no decent way to combat the Harbingers. Maybe spamming blindness??? But then your MR was pretty high, so fat chance. Just wasn't muchuva game for me.
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  #66  
Old December 8th, 2008, 01:58 AM

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Default Re: Smack - Running

Lol... I've discovered a way to win against two opponents with C'tis... given time and no intereference from third powers I'm pretty sure I could have rolled both of you back. As things are I don't think I'm going to get to see the benefits of my victory (it is a very Russian "victory"), so now my allegiance is open to the power who is the weakest against the stronger nation remaining.

In other news, I will be in the field from Tusday morning until Thursday night, so I would appreciate a delay until Friday (at least from tomorrow).
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  #67  
Old December 8th, 2008, 02:02 AM

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Default Re: Smack - Running

You know, I really do think that Middle Age C'tis is turning into my favorite nation. Nothing like a nice long campaign of attrition coupled with carefully selected and scripted battles to wear an opponent down and then roll them back. I am discovering possibly one of the best (if not the best) nations to turtle with in the game, and will be writing a little strategy guide after this game is over.
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  #68  
Old December 8th, 2008, 04:50 AM
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Default Re: Smack - Running

Admin: I'll postpone the timer on Tuesday so C'tis won't stale.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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  #69  
Old December 8th, 2008, 05:43 AM
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Default Re: Smack - Running

C'Tis: I don't know the state of your scouting, but keep in mind Machaka's homeland is almost entirely in my hands now, cutting him off from further research and reinforcements. Plus I destroyed some temples that might have served to push back your dominion. Keep in mind that dominions is never a static game and as you improve and adapt so do your opponents.

Plus, turtling is a loser strategy for dominions. Booming can work for long range as thats what I essentially did for the first 35 turns of this game, but trying to research better spells and finding sites for gem income while being invaded is pretty difficult.
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  #70  
Old December 8th, 2008, 06:13 AM
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Default Re: Smack - Running

Those are some pretty nice Harbringers you've got now Pythium! I'm jealous of your Heroic Quickness, I almost always get crap like Heroic Stupidity. :P
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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