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November 1st, 2008, 12:42 AM
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Private
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Join Date: Nov 2008
Posts: 40
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HARM - too weak in penetration?
Just found that the HARM's off-map attack was too hard to penetrate a SP-SAM or SPAA gun, even the M2A2 or chinese HQ-7 though its penetration rate was 10
Seems ridiculous
Is it designed like that or just my bad luck?
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November 1st, 2008, 02:55 AM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
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Re: HARM - too weak in penetration?
Bear in mind HARM isn't armor-piercing weapon, it has a fragmentation warhead designed to cut radars to shreds.
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This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
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November 1st, 2008, 04:47 AM
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Sergeant
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Join Date: Jun 2005
Posts: 358
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Re: HARM - too weak in penetration?
Take a SEAD aircraft with PGM's as its secondary weapon. That's allot more deadly than it sounds. the ARM code attracts the ARM to the hex with the Radar in, then the PGM attacks the same hex. I've seen these attacks come in at extreme angles.
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November 1st, 2008, 12:57 PM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
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Re: HARM - too weak in penetration?
In the process of my redesign on the USMC OOB (#13) this is one of the things I did.
Made sure SEAD aircraft had some sort of secondary weapon to actually kill (usually) the target their ARM fired on.
Seems to work fairly well
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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November 1st, 2008, 04:25 PM
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First Lieutenant
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Join Date: May 2007
Location: Ottawa, Canada
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Re: HARM - too weak in penetration?
Quote:
Originally Posted by Listy
Take a SEAD aircraft with PGM's as its secondary weapon. That's allot more deadly than it sounds. the ARM code attracts the ARM to the hex with the Radar in, then the PGM attacks the same hex. I've seen these attacks come in at extreme angles.
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Unless I'm stuck point wise, I always buy SEAD with secondary strike weapons, certainly increases your chances of success.
Bob out
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November 4th, 2008, 08:31 PM
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Private
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Join Date: Nov 2008
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HARM - too weak in penetration?
Just noticed there's no problem for the harm to hit but the chance for it to penetrate a SPAA or SPSAM was too low.
The munition of aircrafts couldn't be replenished, it's really annoying.
Would the unpenetrating hit destroy the AA's radar?
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November 5th, 2008, 05:38 AM
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Private
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Join Date: Nov 2008
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Re: HARM - too weak in penetration?
Quote:
Bear in mind HARM isn't armor-piercing weapon, it has a fragmentation warhead designed to cut radars to shreds.
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You mean the unpenetrated hit could still take apart the AA radar and decrease the AA fire control of the target unit?
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November 5th, 2008, 07:30 AM
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Private
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Join Date: Jan 2008
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Re: HARM - too weak in penetration?
Quote:
Originally Posted by Moon Pine
Quote:
Bear in mind HARM isn't armor-piercing weapon, it has a fragmentation warhead designed to cut radars to shreds.
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You mean the unpenetrated hit could still take apart the AA radar and decrease the AA fire control of the target unit?
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Actaully, HARM hit will not merely decrease the target's fire control value; FC will drop to zero.
But since the target is not totally destroyed, it can still shoot albeit with very low accuracy.
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November 5th, 2008, 07:57 AM
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Corporal
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Join Date: Apr 2008
Posts: 112
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Re: HARM - too weak in penetration?
Ok this is slightly off topic, but sometimes I've seen the message "radar shuts down", which obviously makes the missile miss almost certainly. My question here is, how long will it take for the radar to go back online. Next turn? Never? Instantly?
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November 5th, 2008, 08:01 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: HARM - too weak in penetration?
Quote:
Originally Posted by Koh
Ok this is slightly off topic, but sometimes I've seen the message "radar shuts down", which obviously makes the missile miss almost certainly. My question here is, how long will it take for the radar to go back online. Next turn? Never? Instantly?
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The next turn, if it is a shut-down and not a radar KO result.
So any following strike planes will get a bye from radar-directed AAA from that launcher this turn.
Cheers
Andy
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