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October 26th, 2008, 12:15 AM
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Captain
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Join Date: Sep 2003
Location: New Mexico
Posts: 990
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Earthquake
Does flying (or other effect) protect you from the spell?
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October 26th, 2008, 12:44 AM
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Sergeant
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Join Date: Apr 2007
Location: Texas/Ohio
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Re: Earthquake
I don't know about flying, but if you want great general protection from Earthquake, go with Fog Warriors. I think Earthquake is a defense check and then a damage roll, so high defense might help as well.
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October 26th, 2008, 01:02 AM
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BANNED USER
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Join Date: Dec 2007
Location: Illinois
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Re: Earthquake
what score is the defense check against?
does the damage from this spell destroy rusty armor?
i'ma gettin some idears
markatas...
iron bane...
earth quake...
wow...
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October 26th, 2008, 02:18 AM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Earthquake
(Un)Fortunately, rusty armor is destroyed only on a melee hit. Earthquake/Rain of Stones/sling bullets/etc. do not break rusty armor.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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October 26th, 2008, 02:23 PM
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BANNED USER
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Join Date: May 2004
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Re: Earthquake
Quote:
Originally Posted by MaxWilson
(Un)Fortunately, rusty armor is destroyed only on a melee hit. Earthquake/Rain of Stones/sling bullets/etc. do not break rusty armor.
-Max
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there are markata archers and markata melee units .. both 5/1 = )
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October 26th, 2008, 02:57 PM
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BANNED USER
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Join Date: Dec 2007
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Re: Earthquake
Quote:
Originally Posted by chrispedersen
Quote:
Originally Posted by MaxWilson
(Un)Fortunately, rusty armor is destroyed only on a melee hit. Earthquake/Rain of Stones/sling bullets/etc. do not break rusty armor.
-Max
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there are markata archers and markata melee units .. both 5/1 = )
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well i was actually thinking markata archers, because hundreds of them against enemies with no armor would be quite good, and they have a very high defense themselves allowing most of them to survive an earthquake. Without EQuake breaking armor, than only the front most enemies would be getting broken armor as they engaged in melee. Not really that good if the plan is to use massed but very weak archers.
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October 27th, 2008, 06:05 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Re: Earthquake
Quote:
Originally Posted by licker
Does flying (or other effect) protect you from the spell?
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No. This should probably go in the FAQ, since it always shows up again and again. Flying doesn't help, the roll is done against defense to check if a unit is being hit. So a high def helps. Or the usual other things like luck.
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October 27th, 2008, 07:23 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Earthquake
A parrying weapon is therefore an excellent defence against earthquakes, while a shield is not.
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May 30th, 2010, 06:30 PM
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Corporal
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Join Date: Jul 2008
Location: Barcelona - Catalonia
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Re: Earthquake
¿Could be Twist Fate a good option to evade Earthquake effect (for example, if I cast it with a Marverni Druid: Twist Fate + Earthquake)?
¿And what weapons/items do you recommend to use to evade Earthquake effects? ¿Weapons with high defense? ¿How many defense points it would be necessary at least?
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May 31st, 2010, 12:35 AM
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Re: Earthquake
twist fate is a great way to avoid earthquake (or any other one-off bout of damage), but it seems that spell-effect is not 100% effective all the time. I have for example, seen a unit with twist fate in effect be killed in one shot by an earthquake.
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