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  #41  
Old September 25th, 2008, 12:59 PM
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Stavis_L Stavis_L is offline
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Default Re: Eternal Knights & Gift of Reason

Forget the floating tridents - go for the stone birds. :-)
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  #42  
Old September 25th, 2008, 01:04 PM

JaghataiKhan JaghataiKhan is offline
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Default Re: Eternal Knights & Gift of Reason

How many attacks are possible in one turn maximum? What SC makes the most attacks? Hindu Gods with swords of sharpnesses and chi kick\gore?
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  #43  
Old September 25th, 2008, 02:59 PM
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Default Re: Eternal Knights & Gift of Reason

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Originally Posted by JaghataiKhan View Post
Awww a hydra fitted with horned helmets, chi boots, two floating tridents would just be the best idea!

Boots of Flying! But you have to put 2 pair on (for all 4 feet), or else she just hops.

Also it would be pretty epic if you could put a Medallion of Vengeance on, and every time a head was killed, she exploded.
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  #44  
Old September 25th, 2008, 03:00 PM
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Default Re: Eternal Knights & Gift of Reason

Oh and I forgot to mention - Vastness. Partly because they have a hidden S3.

Are there any other units with hidden magic abilities that only are visible if you GoR them?
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  #45  
Old September 25th, 2008, 03:05 PM

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Default Re: Eternal Knights & Gift of Reason

Yeah, Vastnesses are worth GoRing.

Vastnesses scare me.
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  #46  
Old September 25th, 2008, 03:27 PM
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Default Re: Eternal Knights & Gift of Reason

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Originally Posted by JimMorrison View Post
Oh and I forgot to mention - Vastness. Partly because they have a hidden S3.

Are there any other units with hidden magic abilities that only are visible if you GoR them?
Many of the angels have.
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  #47  
Old September 25th, 2008, 03:38 PM
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Default Re: Eternal Knights & Gift of Reason

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Quote:
Originally Posted by JimMorrison View Post
Oh and I forgot to mention - Vastness. Partly because they have a hidden S3.

Are there any other units with hidden magic abilities that only are visible if you GoR them?
Many of the angels have.
Not to mention the non-commander Tartarians (though I presume that's obvious to anyone who reads/lurks this forum.)
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  #48  
Old September 25th, 2008, 04:38 PM

JaghataiKhan JaghataiKhan is offline
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Default Re: Eternal Knights & Gift of Reason

Wait...Vastness is an avatar of...Yog-Sothoth! AIEEEEEE! FGHTAGHN!
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  #49  
Old September 25th, 2008, 07:47 PM
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Default Re: Eternal Knights & Gift of Reason

I say GoR a Troll Guard (unit#1425):

Comes with Regeneration
All Slots available for items
No Penalty for entering the water
Lots of Hitpoints
Good default MR = 14
Only Size_4 allowing larger stupid decoys to be the target of kill spells.
__________________
There can be only one.
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  #50  
Old September 25th, 2008, 09:37 PM
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Default Re: Eternal Knights & Gift of Reason

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Originally Posted by NTJedi View Post
I say GoR a Troll Guard (unit#1425):

Comes with Regeneration
All Slots available for items
No Penalty for entering the water
Lots of Hitpoints
Good default MR = 14
Only Size_4 allowing larger stupid decoys to be the target of kill spells.
Moose Knight!
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