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September 22nd, 2008, 02:13 PM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
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Re: Eternal Knights & Gift of Reason
How could someone thought of GOR'ing a merc??
I'm always impressed when someone comes up with something clever that hasn't popped up before.
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September 22nd, 2008, 02:47 PM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
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Re: Eternal Knights & Gift of Reason
Quote:
Originally Posted by Edratman
How could someone thought of GOR'ing a merc??
I'm always impressed when someone comes up with something clever that hasn't popped up before.
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Totally agree ^_^ I think it's the best part of this game that there are so many little things that you come to know through YEARS of playing and foruming
__________________
IN UN LAMPO DI GLORIA!
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September 22nd, 2008, 05:11 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Eternal Knights & Gift of Reason
Quote:
Originally Posted by thejeff
Yeah, I'm not sure what the big deal is. They're great as troops if you've got a good bless, mostly due to being sacred and to having good armor and a good weapon.
As thugs though, you'd replace the weapons and armor so you're getting a fairly weak chassis with only the sacred to really recommend it. If you could do it early game, it might be good, but GoR is late enough you'll have other options.
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Don't the Eternal Knights all have a Flambeau? That makes this trick especially nice for those who don't have strong access to Fire, or lack Fire gems for whatever reason. And if you have Water for Boots of Quickness, all the better.
I haven't seen these guys in ages, but I swore I always had their commander set to Cast Spells. So if you want the guy for the weapon spell (I think 20N for a guy who can spam that, and lead troops, is a bargain for a non-F nation), then there is no reason to thug him out. All you'd put on him is the Boots if you can, and then maybe an AM Ammy just for good measure.
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September 22nd, 2008, 05:22 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Eternal Knights & Gift of Reason
By the looks of your post, you're confusing flambeau the weapon with flambeau the item. The weapon is just a good two handed sword that messes up undead. The item allows you to spam holy pyre and is thus far better, especially with quickness.
To be clear - Eternal Knights do NOT have flambeau. Giving one quickness is just going to get him killed from fatigue to be honest.
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September 22nd, 2008, 05:53 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Eternal Knights & Gift of Reason
Quote:
Originally Posted by Sombre
By the looks of your post, you're confusing flambeau the weapon with flambeau the item. The weapon is just a good two handed sword that messes up undead. The item allows you to spam holy pyre and is thus far better, especially with quickness.
To be clear - Eternal Knights do NOT have flambeau. Giving one quickness is just going to get him killed from fatigue to be honest.
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Hmmm. I could have sworn that the merc commander is able to cast the spell though. I guess if that memory is faulty, then it would not make sense at all that the units would be capable of casting it.
I actually had forgotten about these guys (they show up so rarely), but I was working on builds for a Virtue, and noted that her Flambeau wouldn't cast the Pyre, and so realized I must have been remembering this guy. Oh well!
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September 22nd, 2008, 11:57 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Eternal Knights & Gift of Reason
i believe the commander has the item, as opposed to just being ascribed the weapon.
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September 23rd, 2008, 01:07 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Eternal Knights & Gift of Reason
But you cannot GOR the commander.
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September 23rd, 2008, 11:05 AM
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Sergeant
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Join Date: Nov 2003
Location: Finland
Posts: 250
Thanks: 19
Thanked 13 Times in 8 Posts
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Re: Eternal Knights & Gift of Reason
Quote:
Originally Posted by Sombre
Also they aren't actually that great, statwise.
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Are you serious? Even a 0 experience eternal knight is a good unit, but the mercenaries have heaps of experience.
In my experience they are utterly awesome.
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September 23rd, 2008, 11:12 AM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Eternal Knights & Gift of Reason
They're good troops, no question.
What do you do with them once they're GoR'd? Thug them out? What gear?
How do they compare with Banelords or even Firbolg Sleepers?
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September 23rd, 2008, 11:20 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Eternal Knights & Gift of Reason
Quote:
Originally Posted by Adept
Quote:
Originally Posted by Sombre
Also they aren't actually that great, statwise.
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Are you serious? Even a 0 experience eternal knight is a good unit, but the mercenaries have heaps of experience.
In my experience they are utterly awesome.
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Of course I'm serious. They're just above average sacred humans. Why not just GoR and thug out one of your sacreds? Or better yet, a sacred priest/commander with some magic like a sidhe lord. The Eternal Knight has no magic, equipment that you'll probably replace and isn't even capable of blessing himself. If you want a random full flotted medium thug, why not just use a sleeper? He's cheaper and easier to get and has better stats iirc.
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