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  #11  
Old August 28th, 2008, 04:16 AM
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Default Re: Temples, Afflictions, and more

Did you make him your prophet? That gives holy+1
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  #12  
Old August 28th, 2008, 10:06 AM
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Default Re: Temples, Afflictions, and more

No. My prophet was another character altogether.
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  #13  
Old August 28th, 2008, 10:17 AM
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Default Re: Temples, Afflictions, and more

Was he a mage and did he have a crystal shield? OR was he wielding the Sword of Injustice or the other artifact sword that boosts holy magic?
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  #14  
Old August 28th, 2008, 11:46 AM
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Default Re: Temples, Afflictions, and more

No, he was the hero from Marignon. He was just wearing a sacred shroud, as to give him blessed status, and thus keep him disease-free by virtue of 5% regeneration. I can´t find it in the unit database, but I´m fairly sure he was holy 3 at first...
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  #15  
Old August 28th, 2008, 12:34 PM
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Default Re: Temples, Afflictions, and more

The cardinal hero is lvl 4.
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  #16  
Old August 28th, 2008, 12:35 PM
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Default Re: Temples, Afflictions, and more

Oh damn, Carmont. Yes, H4 out of the box. That's what I get for not reading closely enough...
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  #17  
Old August 28th, 2008, 12:45 PM
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Default Re: Temples, Afflictions, and more

Hm, that explains that I guess. And I doublechecked the priests I thought that had gone up. Turns out they were HIGH priests which I had mixed with some regular Hl priests. Go figure.


Still, it would be nice if spellcasting abilities improved with exp... say, by one random dot per XP star...
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  #18  
Old August 28th, 2008, 12:56 PM
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Default Re: Temples, Afflictions, and more

XP is more like combat xp. You don't get mightier by swatting people. Well, you might, but we didn't think about that when we designed the game

Edit: also, mages have studied until they become old to get their powers. It feels wrong if new initiates and apprentices get powerful in a couple of months.
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  #19  
Old August 29th, 2008, 07:29 AM

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Default Re: Temples, Afflictions, and more

I did wonder whether given enough time, a theurg acolyte might develop and get promoted into a theurg or an Agarthan earth reader into an Oracle. Although by checking the ages, we might be talking about several hundred turns.
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  #20  
Old August 29th, 2008, 07:50 AM
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Default Re: Temples, Afflictions, and more

Quote:
Originally Posted by Kristoffer O View Post
XP is more like combat xp. You don't get mightier by swatting people. Well, you might, but we didn't think about that when we designed the game

Edit: also, mages have studied until they become old to get their powers. It feels wrong if new initiates and apprentices get powerful in a couple of months.
I concur. Completely understandable and consistent.

But you got me thinking. How about a new heroic ability that is equivilent to #magicboost 50 1.

A heroic commander picking up a magic boost would be quite understandable and acceptable (at least to me). And it wouldn't be an across the board increase that would change the game.

Just my $.05.
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