.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old August 13th, 2008, 04:34 PM
sansanjuan's Avatar

sansanjuan sansanjuan is offline
Captain
 
Join Date: Dec 2007
Location: Minnesota, USA
Posts: 887
Thanks: 144
Thanked 40 Times in 36 Posts
sansanjuan is on a distinguished road
Confused Enslave Mind and Mind Lords


A couple questions that I couldn't seem to find the answers to

To script Enslave Mind on a Mind Lord do you use the "fire" options?

The spell decription says "damage: Death" but I'm guessing it actually does enslave.

-SSJ
__________________
"I think, therefore I am" - René Descartes

"I yam what I yam" - Popeye
Reply With Quote
  #2  
Old August 13th, 2008, 04:38 PM
Baalz's Avatar

Baalz Baalz is offline
Major General
 
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
Baalz will become famous soon enough
Default Re: Enslave Mind and Mind Lords

Yes, fire will attack with the enslave mind. Be careful though as you've only got 5 ammo at which point they'll close in for melee. You can use either "stay behind troops" or "fire X5, cast spells" for your scripting which is a bit safer.
Reply With Quote
The Following User Says Thank You to Baalz For This Useful Post:
  #3  
Old August 13th, 2008, 04:56 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Enslave Mind and Mind Lords

Or cast 5 buffs(or less), fire closest, which will send them into melee.

Mind Lords make good thugs once buffed and with the little gear they can carry.

Isn't Enslave Mind fairly short range anyway?
Reply With Quote
The Following User Says Thank You to thejeff For This Useful Post:
  #4  
Old August 13th, 2008, 06:12 PM
sansanjuan's Avatar

sansanjuan sansanjuan is offline
Captain
 
Join Date: Dec 2007
Location: Minnesota, USA
Posts: 887
Thanks: 144
Thanked 40 Times in 36 Posts
sansanjuan is on a distinguished road
Default Re: Enslave Mind and Mind Lords

TJ and B,
Thanks for the replies. Shows as range 25. Will it enslave (and keep) PD units?
-SSJ
__________________
"I think, therefore I am" - René Descartes

"I yam what I yam" - Popeye

Last edited by sansanjuan; August 13th, 2008 at 06:34 PM.. Reason: Missed a thank you
Reply With Quote
  #5  
Old August 13th, 2008, 06:36 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Enslave Mind and Mind Lords

It does, if I remember correctly. Too bad it's only got ammo 5. They still do Mind Blast, no? I'd script them to Enslave 5x and then fire closest. No way these guys need to engage the enemy.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
The Following User Says Thank You to HoneyBadger For This Useful Post:
  #6  
Old August 13th, 2008, 06:57 PM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Enslave Mind and Mind Lords

I play MA R'lyeh a lot, and I can confirm that Enslave Mind (the spell, pretty sure the 'weapon' is copied from the spell) does not allow you to keep PD after a battle.

It can be a bit annoying, but it's not the worst thing in the world. It's still a brilliant spell in many circumstances.

I always just told them to Fire Rear. I suppose in really large battles, you want to get more creative than that, but I'm not as experienced in using EA, so I never had to script Mind Lords for the really big crazy fights. I would say though that in general, Enslave Mind is proportionately more useful early in the battle - you will often Enslave their casters and elite units first, and that can have a huge impact on the way the battle plays out.
Reply With Quote
  #7  
Old August 13th, 2008, 07:08 PM
Poopsi's Avatar

Poopsi Poopsi is offline
Sergeant
 
Join Date: Jun 2008
Posts: 332
Thanks: 24
Thanked 13 Times in 9 Posts
Poopsi is an unknown quantity at this point
Default Re: Enslave Mind and Mind Lords

If you DO enslave his commanders, in theory they should rout. (for the record, enslaved commanders become soldiers. I do not know if GORing them wowuld restore casters to their paths...)

And if you keep enough chaff, in theory they should not be killed in the frontlines...

In general, I prefer to cast 5 specific spells and then set them to fire rear. Hopefully those five spells will make a difference.

Maybe it´s better to make them just stay behind troops and hope they´ll decide to cast an enslave mind from time to time, through...
Reply With Quote
  #8  
Old August 13th, 2008, 07:11 PM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Enslave Mind and Mind Lords

Quote:
Originally Posted by Poopsi View Post
If you DO enslave his commanders, in theory they should rout. (for the record, enslaved commanders become soldiers. I do not know if GORing them wowuld restore casters to their paths...)

And if you keep enough chaff, in theory they should not be killed in the frontlines...

In general, I prefer to cast 5 specific spells and then set them to fire rear. Hopefully those five spells will make a difference.

Maybe it´s better to make them just stay behind troops and hope they´ll decide to cast an enslave mind from time to time, through...

Yes, they will rout if you Enslave all the commanders. I was more thinking of it in terms of the really large battles - if he has 20 commanders and dozens of high HP elites, then you won't get all of them. But the casters that you do Enslave may have been scripted to cast very important buff spells. Or they may be communion slaves, dropping his communion a level, making him unable to cast the intended spells, and making remaining slaves take TONS more fatigue than expected, hopefully killing them. The carnage wrought by Enslaving casters is priceless. Same with Enslaving Elephants or other large elites. Remember, that Elephant will now be 50 Morale Mindless.
Reply With Quote
  #9  
Old August 13th, 2008, 07:14 PM

konming konming is offline
Second Lieutenant
 
Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
konming is on a distinguished road
Default Re: Enslave Mind and Mind Lords

Fire large monster is great. You can get sea trolls, sea serpants, krakens and like. If a Fomoria player entered water with fomoria giants, his giants just became yours.
Reply With Quote
  #10  
Old August 13th, 2008, 07:16 PM

konming konming is offline
Second Lieutenant
 
Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
konming is on a distinguished road
Default Re: Enslave Mind and Mind Lords

Enslaved elephants keep their morale, so I do not see how they suddenly become mindless.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:53 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.