.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #31  
Old August 5th, 2008, 04:13 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Population Resets to Zero

Good report, Mordici. That's exactly the kind of information that might help solve this.
Reply With Quote
  #32  
Old August 8th, 2008, 05:00 AM

Folket Folket is offline
Major
 
Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
Folket is on a distinguished road
Default Re: Population Resets to Zero

And here I was thinking a signed byte was from -128 to 127.

I far as I'm concerned this is solved. If population growth is not controlled the pop variable overflows and all population is exterminated.

Also it is not unheard of for me to have 2000+ gems in MP. I never play game that long in SP.
Reply With Quote
  #33  
Old August 8th, 2008, 05:45 AM

The_Reckoning The_Reckoning is offline
Private
 
Join Date: Aug 2008
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
The_Reckoning is on a distinguished road
Default Re: Population Resets to Zero

You could just pretend it's an event where the population has reached critical mass and they all die ?
Reply With Quote
  #34  
Old August 8th, 2008, 06:20 AM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: Population Resets to Zero

Exactly! The peasants were too fruitful and multiplyish, and they have ravaged the soil and water tables. Now there is no food at all and they all die.

To prevent this problem, I suggest massive blood hunting and patrolling to keep the population in check. And if that doesn't do the job, well maybe there's a use for the Implementor Axe after all!
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:44 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.