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  #11  
Old July 29th, 2008, 06:49 PM
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Default Re: Heroes (wishful idea)

And don't stand next to 'Maleval the Magnificent Meteor Magnet'...
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  #12  
Old July 29th, 2008, 07:21 PM

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Default Re: Heroes (wishful idea)

When I tried it, #onebattlespell "Magma Eruption" failed to give my units the ability to cast Magma Eruption. Foodstamp said he was using custom spells with researchlevel 0 and no school assigned; I don't think you can do this with normal spells without modding them first.

-Max
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  #13  
Old July 30th, 2008, 11:22 AM
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Default Re: Heroes (wishful idea)

Did the units cast Magma Eruption at themselves or at the enemy? It'd be pretty simple to

#newspell
#copyspell "Magma Eruption#
#end

#selectspell [original magma eruption]
#school -1
#researchlevel 0
#end

if the trick worked for offensive spells.
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  #14  
Old July 30th, 2008, 11:51 AM
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Default Re: Heroes (wishful idea)

I've tried wind guide as number 1 battle spell and it didn't cast. Of course there are multiple issues, first being the gem requirements and the second being the research issue.

I didn't bother trying to figure it out and just deleted the command line.
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  #15  
Old July 30th, 2008, 02:44 PM

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Default Re: Heroes (wishful idea)

Endoperez,

Yes, I expect that probably would have worked, but I was testing it out for a newbie who wanted to mod his pretender up to 100 paths (on the theory that what he was really after was interesting spells for his pretender) and I didn't want to get into spell modding. Also, at the time I didn't know exactly how Foodstamp had done his mods.

Anyway, if anyone does that and has it work (so you can cast Magma Eruption or Thunderstrike, etc., from turn 1) post back here. I probably won't try it soon but maybe I will.

-Max
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