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July 15th, 2008, 11:43 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: Dominions Nations Evaluations ;)
I was surprised to find that Yomi scouts are stealth 0.
The only stealth zero scout Ive found so far.
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July 15th, 2008, 01:55 PM
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Sergeant
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Join Date: Feb 2008
Posts: 341
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Re: Dominions Nations Evaluations ;)
I agree with Zeldor. Bogarus with an awake dom10 wyrm spand faster than with a rainbow. Still, that does not change the fact it has a weak early game, it does indeed confirm it: it "needs" an awake SC to expand. In the mean while, a skinshifter vanheim with a Dom10 wyerm will still expand twice as fast if not faster.
I think Yomi is not that bad expanding as maverni. They have a very cost effective archer, which in EA is enough to take down most indis thanks to low level armor. However, _IF_ we rate "early game" as "expansion+rush or rush defense" then they probably deserve a 1, 2 at max. Becouse before you can cast Flame Arrow, bakemono archers wont stop a dual bless nation by any means.
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July 15th, 2008, 02:08 PM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
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Re: Dominions Nations Evaluations ;)
And marverni has slingers for the same purpose! So what?
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July 15th, 2008, 02:11 PM
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Sergeant
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Join Date: Feb 2008
Posts: 341
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Re: Dominions Nations Evaluations ;)
So slingers have a much shorter range than shortbows and are a much weaker weapon?
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July 15th, 2008, 05:15 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Re: Dominions Nations Evaluations ;)
triqui:
I can somehow maybe agree to put flamin arrows use into early game if they have natural F3 mages, not small cahnce to get them. But even with that, Flaming Arrows are enchant4, a bit far...
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July 15th, 2008, 05:28 PM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
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Re: Dominions Nations Evaluations ;)
Yep usually when you get to 4 in some magic school, you start to consider yourself in mid-game, as you can start putting on the battlefield some real magical tactics to support your troops
And triqui about slingers I heard many say that they are useful against some kind of troops, I don't think I can give you a complete answer about what those troops are, but I can tell you as the sling takes only one hand, some slingers have slings in addition to a melee weapon and a shield! If set to fire archers or attack archers, they can shoot them with their slings, suffering much less from the return fire of archers' arrows as they can parry them with the shield, and when they end ammunitions or reach them just start bashing the archers
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IN UN LAMPO DI GLORIA!
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July 15th, 2008, 07:48 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
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Thanked 121 Times in 91 Posts
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Re: Dominions Nations Evaluations ;)
Slingers are useful against trrops with glamour, just like markatas are.
You don't care (so much) about glamour. You want a cheap and effective way to get rid of glamour - and a hit - any hit will do it.
You want to divide your resource allocation between cheap troops that can dispell the glamour - and reasonably troops that can, one the glamour is gone, kill them.
All at a cost equal or less than the unit cost for vanheim's/tir's troops.
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July 16th, 2008, 02:51 PM
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Sergeant
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Join Date: Feb 2008
Posts: 341
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Re: Dominions Nations Evaluations ;)
Quote:
Zeldor said:
triqui:
I can somehow maybe agree to put flamin arrows use into early game if they have natural F3 mages, not small cahnce to get them. But even with that, Flaming Arrows are enchant4, a bit far...
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Yep, that's why i said they have low early game, because i think flame arrows is middle game (and therefore it's not useful against an early rush). They have a very strong middle game, and their army is not bad in their middle game (thanks to massive armies of flaming archers). In early game they tend to suffer against rushes, just like maverni does. However, they expand faster than maverni, becouse Shortbows bakemono archers expand nicely (in Early Age at least)
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July 16th, 2008, 02:54 PM
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Sergeant
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Join Date: Feb 2008
Posts: 341
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Re: Dominions Nations Evaluations ;)
Quote:
Tifone said:
And triqui about slingers I heard many say that they are useful against some kind of troops, I don't think I can give you a complete answer about what those troops are, but I can tell you as the sling takes only one hand, some slingers have slings in addition to a melee weapon and a shield! If set to fire archers or attack archers, they can shoot them with their slings, suffering much less from the return fire of archers' arrows as they can parry them with the shield, and when they end ammunitions or reach them just start bashing the archers
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Slingers have their niche. However, they are SIGNIFICANTLY worse than short bows, specially for early game expansion.
Yomi Short bows also happen to have stealth, which means they can set up some kind of decent raiding ability
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July 16th, 2008, 02:59 PM
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Sergeant
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Join Date: Feb 2008
Posts: 341
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Thanked 10 Times in 9 Posts
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Re: Dominions Nations Evaluations ;)
Quote:
chrispedersen said:
Slingers are useful against trrops with glamour, just like markatas are.
You don't care (so much) about glamour. You want a cheap and effective way to get rid of glamour - and a hit - any hit will do it.
You want to divide your resource allocation between cheap troops that can dispell the glamour - and reasonably troops that can, one the glamour is gone, kill them.
All at a cost equal or less than the unit cost for vanheim's/tir's troops.
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Markata are quite useless against most units with glamour. You dont need a hit, you need a hit that *does damage*. and with a whooping 5 damage weapon you will have a hard day to properly remove glamour.
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