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July 10th, 2008, 03:51 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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MP questions
Whats the story with alliances in MP?
Can two or more people win the game as an alliance?
My Wyrm pretender was killed easily in a battle. The description said something about dragons even fearing combat with them. So how did a small army take mine out so fast?
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July 10th, 2008, 04:01 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: MP questions
Quote:
Skirmisher said:
Whats the story with alliances in MP?
Can two or more people win the game as an alliance?
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If the game hosts says so, then you can. But there is no alliance system built into the game at all.
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July 10th, 2008, 04:13 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Re: MP questions
Whats a NAP ?
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July 10th, 2008, 04:13 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: MP questions
Unless there are special victory conditions set, and sometimes even then, MP victory is usually by consent. Someone, or some group, becomes sufficiently dominant that no one feels like playing out the 20-30 turns it would take for them to conquer every province.
So, yes. If 2 or more players want to claim a joint victory and the rest of the players aren't willing to oppose them, they win.
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July 10th, 2008, 04:30 PM
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Sergeant
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Join Date: Oct 2006
Location: Milwaukee, WI
Posts: 376
Thanks: 14
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Re: MP questions
NAP = "Non-Aggression Pact".
It's an agreement between two nations not to engage in any hostilities with one another, and for each to give the other party a specified warning period before initiating any hostile acts. The most common length is 3-turns. So if you and I agree to a 3-turn warning NAP, I need to give you 3 turns of warning before I invade.
There are also fixed length NAP's in which two nations agree not to launch any attacks for some number of turns, with no provisions beyond that. They're less common.
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July 10th, 2008, 04:44 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Thanked 45 Times in 35 Posts
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Re: MP questions
I use fixed length NAPs almost exclusively. Unlimited length treaties make for a really boring game, IMO.
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July 10th, 2008, 04:59 PM
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BANNED USER
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Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
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Re: MP questions
you need to give your Wyrm Dominion strength 9 or 10 so it will have Awe, then it will obliterate most armies with ease.
Flavor text such as "...dragons fear..." is just flavor text. Underneath it all this is still a numbers game, so you need to learn them and know how to min/max.
On a side note, has anyone ever pitted a Wyrm and a Dragon to see who would really win?
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July 10th, 2008, 05:19 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: MP questions
Surely a wyrm would win. I always find dragons quite weak.
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July 10th, 2008, 05:44 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: MP questions
But if it's a green dragon.....
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July 10th, 2008, 08:15 PM
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First Lieutenant
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Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
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Re: MP questions
Carrion Dragons are extremely powerful.
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