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  #1  
Old May 3rd, 2002, 04:43 PM

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Default Question about starting facilities

How do you pick which facilities (or facility abilities) are on the Homeworld at the start of the game (working with old SE IV 1.49 right now)? I can't seem to find it anywhere!

I am trying to change the starting facilities to work with new facilities created for the B5 Mod.

Any help is most welcome
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  #2  
Old May 3rd, 2002, 04:51 PM
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Default Re: Question about starting facilities

Take a look at the data files for the proportions mod, there's an example there of how to do it. (Look at the Cultural Centres)
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Old May 3rd, 2002, 04:51 PM

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Default Re: Question about starting facilities

You do not pick them, the AI does according to priorities in AI_Construction_facilities.txt

To have a given set of facilities you need to tweak the files by using "dummy" abilities. I had the same question 1 week or 2 ago, some vets gave all the answers, I just repeat ...
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Old May 3rd, 2002, 07:25 PM

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Default Re: Question about starting facilities

I had adjusted the AI_Con_Fac file already, and had added in 'dummy' abilities, I even removed all the other facilities from the Facilies file that I did not want used. The problem I am having is getting the starting facilities to correctly appear. I have managed to get some, but not all. Does the 'dummy' ability have to be first on the list?
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Old May 3rd, 2002, 09:01 PM

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Default Re: Question about starting facilities

I have tried a dozen + different things with the AI_Con_Fac file and I can't seem to get the starting Homeworld to take the facilities I want.

My beginning 'Homeworld' seems to always start with:
1 Ship Yard (doesn't appear to pick highest Ship Construction rate or comp repair rate)
1 Depot (not sure why - highest cargo me thinks)
6 Mining Colonies (Appears to pick highest Res Gen - Min)
1 Mining Colony (highest Res Gen - Rad)
1 Ag Colony (highest Res Gen - Org)
5 Edu Centers (highest Research Point Gen)

Does anyone know why/how it chooses these? The initial Homeworld does not appear to be influenced by the AI_Con_Fac, not that I can tell at least. I have even eliminated everything from it except the Homeworlds for the various AI States and changed the abilities to the 'dummy' ones. No luck!

Anyone?
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Old May 3rd, 2002, 10:50 PM

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Default Re: Question about starting facilities

Hmmm... figured out one thing I was doing wrong - I had it dependent on a tech that you do not start with, DOH! That being said, I was able to get it to take most of what I wanted, but it seems like the starting homeworld facilities is predecided somewhere other than the AI_Con_Fac file.
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  #7  
Old May 3rd, 2002, 11:05 PM
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Default Re: Question about starting facilities

IIRC, the starting facilities are hard coded and not controlled by the AI files. It picks the facilities by highest Ratings as you describe.

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  #8  
Old May 4th, 2002, 10:18 PM
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Default Re: Question about starting facilities

quote:
1 Depot (not sure why - highest cargo me thinks)

Judging from the rest of your list, that would normally be the Resupply Depot, which uses Supply Generation.
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Old May 4th, 2002, 11:02 PM
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Default Re: Question about starting facilities

quote:
Don't anthropomorphise computers.
They hate that.


Ha Ha Ha!
Yeah, I know I'm a geek, but that is funny!
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Old May 6th, 2002, 09:45 PM

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Default Re: Question about starting facilities

Yeah, it was the resupply thing!

I have it working now, but since many of my facilities have multiple abilities the AI doesn't always want to build them as "one is already in system" - well in it's eyes at least

Thanks for all the help everyone
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