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  #21  
Old May 26th, 2008, 01:48 PM
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Endoperez Endoperez is offline
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Default Re: Helheim dirty tactic

I assume Owl Quills and Skull Mentors would solve any problems Helheim has with research, if you have the gems for that.

There were significantly more discussions about Helheim tactics back when Svartalvs were recruitable everywhere and glamour protected from spells and missiles, but they were mostly along the lines of "what can I do against them" - "nothing, really".
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  #22  
Old May 26th, 2008, 02:34 PM

Aezeal Aezeal is offline
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Default Re: Helheim dirty tactic

OK, that settles it, Endo you have earned the right to create a hellheim strat guide
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #23  
Old May 26th, 2008, 05:35 PM

MaxWilson MaxWilson is offline
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Default Re: Helheim dirty tactic

Re #2, you can use serfs as well as indies for knocking down walls. Also consider magic items like the Gate Cleaver.

Re #1, you do have recruitable-anywhere A2 mages who can cast Thunderstrike if there's a Staff of Storms around so they can cast Air Power. For the research, it's probably best to take at least Magic-1 so you can leverage any cheap indy mages you find. That said, I originally started this thread when Svartalfs were recruitable-anywhere, which made Helheim a lot more fun to play. I'm a fan of recruitable-anywhere mages, and so in my SP games if a nation has no good ones I will sometimes turn a capital-only one into a recruitable-anywhere and raise the price by 15%. I did that with Helheim because IMHO that's what Svartalfs "should" be.

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