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  #191  
Old May 16th, 2008, 05:01 PM
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Wrana Wrana is offline
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Default Re: Djinnibad - Nomads and Genies

Priest sprites would be excellent!
And here is the almost-ready version of MA.
What remains is mages, particularly balance of their cost & Sandstorm spell. The latter would probably require much work as I have little knowledge of spell modding. But it should be included in all 3 eras, so after this LA would be much easier...
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  #192  
Old May 16th, 2008, 06:00 PM

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Default Re: Djinnibad - Nomads and Genies

Well NT I can't do human sprites I'm sure and Endo is busy .. but we'll get there..

I'm not really involved in the MA mod since it's to much based on a real nation instead of existing myths and I'm not in favor that much and all my suggestions of keeping references to real world religions out of it are ignored .

I'm very interested in teh sandstorm spell though
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #193  
Old May 17th, 2008, 10:43 AM
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Default Re: Djinnibad - Nomads and Genies

Me too. But probably will be finished in this weekend. For now you can copy Cheetahs summoning & Palace-building spell (probably should be somewhat higher cost, though). They are appropriate in any era & are independent of changes in genies. For now I moved Khaliph & Pekhlevan to multiheroes - this keeps them in game without them affecting balance too much. Possibly Pekhlevan should be recruitable, but I will need to think more on his balance...
And existing myths were made in frame of real world religion..
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  #194  
Old May 17th, 2008, 11:29 AM

Aezeal Aezeal is offline
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Default Re: Djinnibad - Nomads and Genies

I'd still not call priests directly after sunni or shiite..
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #195  
Old May 17th, 2008, 07:04 PM
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Default Re: Djinnibad - Nomads and Genies

They surely won't be called thus! I mentioned them so here to avoid having to explain their differences.
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