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  #71  
Old May 15th, 2008, 09:17 PM
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Default Re: Newbish question

I looked at that but it seemed that the troops ran BACK to the commander...But I didn't notice that I could script hold,hold,hold,hold,attack when guarding a commander.

So I would have to use a low priotity (indie) Commander and put him in the front with the 'guards'...right?

So what if an arrow gets lucky and kills the commander, what does the guard do then?

And what do the 2/12 or 1/7 mean when referring to movement speed?

Thanks a Million, this really helps me as I am not real magic inclined and will need all the help I can get if I decide to play MP!!
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  #72  
Old May 15th, 2008, 09:23 PM
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Default Re: Newbish question

Yes, my suggestion is to take an ordinary commander (an independent foot commander would do - recommend one with a shield and armor (but whatever), and enough leadership for the blocking troops, and place him at the center point of your blocking squad, with the hold hold hold hold hold attack script on him (leaders have more flexibility with scripts than troop groups do), and put the guards on guard commander. If the leader dies, the troops will attack closest, which is fine.

In the move/APs statistic, the first number is the number of good-terrain provinces the unit can travel through per month on the strategic map. The second number is the number of action points for purposes of moving and attacking during combat, and is generally calculated as a base number (generally 10-14 for most humanoid soldiers) minus their encumbrance (generally from armor).
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  #73  
Old May 15th, 2008, 11:05 PM
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Default Re: Newbish question

It just struck me that if I want to play MP then what age do most MP games play.

It would do me no good for instance to play and become somewhat proficant at one race and find out that no one plays that particular age.

I understand that every age is played, but I am looking to find out if a certain age is played the most.

Thanks!!
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  #74  
Old May 16th, 2008, 06:05 AM
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Default Re: Newbish question

just a quick question : is army of gold / lead stacks ?
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  #75  
Old May 16th, 2008, 06:39 AM
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Default Re: Newbish question

Manual lists both as Ironskin, so the prot part doesn't stack. The units will get both +4 MR and 50% fire resistance.
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  #76  
Old May 16th, 2008, 07:09 AM
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Default Re: Newbish question

Late age is played a bit less than the two other ages, but it's not like you'll have trouble finding games of any age. Newbie games of all kinds are starting up on a fairly regular basis. (And no-one will stop you from joining a non-newbie game either if you feel up to it. )
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  #77  
Old May 17th, 2008, 03:39 PM
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Default Re: Newbish question

I have a couple of questions about attacking armies.

I have watched my battles but am not really sure if I saw things clearly.

1. Does Attack (and then say archers, closest, ect) mean that there is no 2 turn wait like Hold and Attack.

2. does Fire and Flee mean the archers are useless for the rest of the battle?

3. If I put my Cavalry behind a another unit anf the other unit is on Hold and attack but the CAV is NOT on hold but rather just Attack rear units, will going thru the troops in front of them cause loss of cohesion or any damaging effects to either group?

Starting to get this part down...(Magic is going to be a struggle)but one thing at a time.

Thanks for helping!!
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  #78  
Old May 17th, 2008, 04:34 PM
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Default Re: Newbish question

1 yes, troops attack immediately

2 never tested it, but remenber your troops will be scatered among all neighbouring friendly provinces after the battle, if the battle lasts long enougth for them to leave the battlefield.

3 I highly recommend not to put a rapid troop behind a slow one : the rapid group will split in two, and pass along the flanks of the rapid group if there is any place.
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  #79  
Old May 17th, 2008, 07:49 PM

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Default Re: Newbish question

Fire and flee is fun with sacred archers with death blessing. Amusing raiding...
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  #80  
Old May 18th, 2008, 05:39 PM
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Default Re: Newbish question

in a Game played as EA VAN I see where for every 4 (or 5) Temples my Dominion Max can go up one.

But I don't seem to be able to build the temple Building itself.

By taking a enemy fortress or a province do I get a 'Temple' or are temples destroyed with conquest?
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