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  #11  
Old May 13th, 2008, 02:57 AM
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Default Re: Indy spell casting levels

I imagine you could... unless it's linked to research levels, in which case that'd be the thing you could change.
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  #12  
Old May 13th, 2008, 05:23 AM
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Default Re: Indy spell casting levels

Giving indep nation researchlevel 0 copies of common spells doesn't seem to work. I used #restricted 23.
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  #13  
Old May 13th, 2008, 05:53 AM
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Default Re: Indy spell casting levels

Indep grimoire is hardcoded.
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  #14  
Old May 13th, 2008, 06:00 AM
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Default Re: Indy spell casting levels

No hurt in trying, though.

Do you happen to know if the grimorie is hardcoded in the spells themselves, or in an invisible list somewhere? It could be just another number in the special effects field, at least theoretically...
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  #15  
Old May 13th, 2008, 06:10 AM
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Default Re: Indy spell casting levels

Invisible nonmoddable list. Kristoffer has stated as much on the public forums.
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