.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old April 11th, 2008, 08:09 AM

Saxon Saxon is offline
Captain
 
Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
Thanked 1 Time in 1 Post
Saxon is on a distinguished road
Default Tartanians, drowning and fleeing

I got a few puzzling results last turn.

Is there a limit to how many Tartainians can be summoned in one game? Is there a reason I would fail to summon one two turns running? Can I get a refund of my twenty death gems? Ok, the first two questions are real, the third is just me whining.

Also, any reason units would drown suddenly, even though they have water breathing items and have been underwater for several turns already?

Finally, I thought troops that retreated from a siege were auto killed, even if there was a neighboring province to flee to. Is this correct? I am not whining about this, but some of my units successfully fled.
Reply With Quote
  #2  
Old April 11th, 2008, 08:21 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Tartanians, drowning and fleeing

Don't know about the first two, but you can safely flee from the inside of a fort (tunnels, presumably). I think the manual's wrong on that point.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #3  
Old April 11th, 2008, 08:30 AM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: Tartanians, drowning and fleeing

There's no limit on Tartainians. Are you sure they didn't show up as troops?

Non-aquatic, non-amphibious (not counting items) troops and commanders underwater that cannot flee to a neighboring land province drown instead of fleeing to a friendly water province.

Troops cannot retreat into a castle. But they can retreat into a neighboring friendly province. This is regardless of whether the battle was a break siege or storm castle. The manual is not wrong, is it just confusingly worded (it says they are "unable to return to the fortress", that doesn't mean they can't retreat to a friendly province).
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #4  
Old April 11th, 2008, 08:48 AM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Tartanians, drowning and fleeing

There is an overall unit limit. I think recruitables come first, so summoned units are more likely to not appear.

This is only likely to be hit in large long games with at least some of the free spawn nations in play.
Reply With Quote
  #5  
Old April 11th, 2008, 09:34 AM

Saxon Saxon is offline
Captain
 
Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
Thanked 1 Time in 1 Post
Saxon is on a distinguished road
Default Re: Tartanians, drowning and fleeing

Thank you, that makes more sense. When they scattered during the retreat, some went to friendly land and some tried friendly water. The friendly water killed them. I have to suggest that is a bug. If the unit has magic to help them breath, they should be able to retreat nicely to another water province. Or am I missing something else?

On the Tartainains, I am very, very stupid. Thanks for reminding me they do not always appear as commanders. After all, I did spend a huge amount of time and energy getting that damn mage so they could cast GOR and the gem income to do so...

On the tunnels from the castle, good to know. I would have scripted things differently. Good thing I am in a newbie game�
Reply With Quote
  #6  
Old April 11th, 2008, 12:52 PM
sansanjuan's Avatar

sansanjuan sansanjuan is offline
Captain
 
Join Date: Dec 2007
Location: Minnesota, USA
Posts: 887
Thanks: 144
Thanked 40 Times in 36 Posts
sansanjuan is on a distinguished road
Default Re: Tartanians, drowning and fleeing

Quote:
Saxon said:


On the Tartainains, I am very, very stupid. Thanks for reminding me they do not always appear as commanders. After all, I did spend a huge amount of time and energy getting that damn mage so they could cast GOR and the gem income to do so...

Good thing I am in a newbie game%u2026
Sax,
You are not alone in asking "where #@$! are my Tartarians?!!". I also thought my Tartarians were goofed up. Now to heal and GoR them. I like it that they made it a bit of a pain to get them going.

Acouchi is an excellent game for us new bloods. Lots of things to try. Fun battles and adversaries. etc. Almost every turn turn I learn something from my wiser opponents.
-SSJ
__________________
"I think, therefore I am" - René Descartes

"I yam what I yam" - Popeye
Reply With Quote
  #7  
Old April 11th, 2008, 01:52 PM

Darkstone Darkstone is offline
Corporal
 
Join Date: Feb 2008
Posts: 167
Thanks: 0
Thanked 0 Times in 0 Posts
Darkstone is on a distinguished road
Default Re: Tartanians, drowning and fleeing

"On the tunnels from the castle, good to know. I would have scripted things differently. "

I think I mentioned that to you like 30 turns ago.

"Acouchi is an excellent game for us new bloods. Lots of things to try. Fun battles and adversaries. etc. Almost every turn turn I learn something from my wiser opponents.
-SSJ "

Quoted for truth. The excitement of dealing with flesh and blood opponents who tend to pull tricks out of thin air is pretty great.

I'm curious however, with how people deal with the micro situation in end-game (and I tend not to stick through larger games that drag out too long in SP). Doesn't it get difficult, annoying, or tedious?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:57 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.