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  #11  
Old April 4th, 2002, 10:27 PM
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Default Re: Slick

newbie guide you say? where can that be found?
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  #12  
Old April 4th, 2002, 10:28 PM
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Default Re: Slick

BTW: thanks guys! what prompt and great response! I can't wait to get home from work!
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  #13  
Old April 4th, 2002, 10:36 PM
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Default Re: Slick

Boarding warning:
I believe that crew quarters count as half a defense station, or something like that. So if you board a light cruiser (1 crew qtr) with a level 1 boarding party, then you always succeed. But not so with a cruiser (2 crew qtrs). You need a level 2 or two level 1 boarding parties.

My numbers may be wrong here (someone correct, please) but the main point is that larger ships and stations are harder to board, even without defense stations. If you don't know this ahead of time, you get a nasty surprise.
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  #14  
Old April 4th, 2002, 10:36 PM
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Default Re: Slick

Val: The red guys wear shields, the blue guys have guns.
Guns = attack
Shields = defend



PS: crew quarters provide the equivalent of 16 troopers/turrets, for defense only.
If you're looking at the components.txt, 16 troopers equals 4 points of boarding ability.

The boarding parties level one provide 20 troopers, or 5 ability points. Which ever side has the most wins. Unless there is a self destruct and the defenders are overwhelmed. Then both sides lose

[ 04 April 2002: Message edited by: Suicide Junkie ]

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  #15  
Old April 5th, 2002, 01:16 AM
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Default Re: Slick

A few points that haven't been addressed:
quote:
It seems that you always want to keep stored counter-intel points and never complete a counter intel project; and that points are deducted from this “bank” when enemies try to perform intel projects against me. Is this right? . Are points stored in counter-intel 2 worse than counter-intel 3?
Yes, that's how they work. There's also a 20% bonus on intel defense (this can be modded in Settings.txt). The chief difference between Counterintel 2 and 3 is that 3 can hold more points. If you "finish" a Counterintel project, it "fails" and you lose the stored points.

quote:
How do waypoints work? Can I chain them together? How do I move a ship on a really long trip and have it automatically resupply along the way?
You can set waypoints with the hotkey < alt >-< number >, and send a ship to a waypoint with < ctrl >-< number > You can chain them together by ordering the ship to move to each one in the order you want. (Hotkey V will show you the ship's current queue of orders, and < del > will clear the orders if you make a mistake.) To get a ship to resupply along the way, set up the waypoints so that the ship crosses the sector where the resupply facility is.

quote:
Which are the good ministers to use?
There aren't any.
quote:
How do I upgrade 1 facility at a time or 1 planet at a time? If I hit “upgrade facilities” it upgrades ALL my facilities everywhere and depletes my stored resources.
You can go to the planets' construction queues and put some of them On Hold, then turn them back on individually as the other planets' upgrades finish.
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  #16  
Old April 5th, 2002, 01:42 AM

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Default Re: Slick

i don't know the exact link to the newbie guide, but I know its around here somewhere. I'm sure one of the members would be able to point you in its direction

PS: welcome aboard
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  #17  
Old April 5th, 2002, 01:57 AM
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Default Re: Slick

Here is a nice one put together by Dubious.
he hasn't been here in a while.

http://www.shrapnelgames.com/ubb/For...ML/000019.html

here is a article by Tampa_Gamer

http://www.cdmag.com/articles/032/11...eempir-04.html

[ 05 April 2002: Message edited by: Dracus ]

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  #18  
Old April 5th, 2002, 08:45 AM
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Default Re: Slick

Also, if you really want to have a ship capable of multiple ship captures in a combat it is possible. I made a Borg mod that does this quite nicely.

The key is adding the armor regeneration ability to the boarding parties and having another component that also regenerates. The Borg have regenerating assimilation drones (boarding parties), neural links (master computers), and armor all to simulate their ability to adapt, keep throwing drones at people, etc. All components regenerate at varying levels (5 for the link and drones, more for the armor).

So long as you have a secondary regen component that isn't destroyed with the boarding parties they will reappear and be ready for another capture attempt. It's quite normal to have one cube capture several ships in a single combat. Which is as it should be.
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