.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old March 9th, 2008, 06:39 PM

Shovah32 Shovah32 is offline
Brigadier General
 
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
Shovah32 is on a distinguished road
Default Re: Advice for Bandar Log in Dawn of Dominions map

11 points can also be handy for the possibility of catching stealthy units(that starts at 10 or 11, right? Or am I just completely wrong here?) and stopping the occasional random event or remote attack.
Reply With Quote
  #12  
Old March 9th, 2008, 07:21 PM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: Advice for Bandar Log in Dawn of Dominions map

Starts at 10, but I've never caught a thing with PD.

I've only played one MP game with Bandar, so I don't have much experience with them. But I did not buy more than 1 PD in that game. I don't think monkey PD will do well against Barbarians or Call of Winds.

You could use it to get some chaff into a defensive fight, I suppose.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #13  
Old March 9th, 2008, 08:17 PM
Hadrian_II's Avatar

Hadrian_II Hadrian_II is offline
Major
 
Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
Thanks: 14
Thanked 17 Times in 14 Posts
Hadrian_II is on a distinguished road
Default Re: Advice for Bandar Log in Dawn of Dominions map

Barbarians are actually the only thing monkey pd does well against. Markata have hight defence, so the barbarians have trouble hitting them.
Reply With Quote
  #14  
Old March 10th, 2008, 01:07 PM
Humakty's Avatar

Humakty Humakty is offline
Second Lieutenant
 
Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
Humakty is on a distinguished road
Default Re: Advice for Bandar Log in Dawn of Dominions map

PD can be usefull to lower unrest, starting at ten. Costs less in the long run than having an army patrolling (or just less micro...), especially in ennemy dominion
__________________
10 times more numerous, by nigth and backstabbing.

Senior member of the GLIN !
Reply With Quote
  #15  
Old March 10th, 2008, 01:18 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Advice for Bandar Log in Dawn of Dominions map

I didn't know that PD helped lower unrest.

More generally, 1 PD is essential, anything beyond that is situational. Don't rely on it to stop any significant enemy attack, but it's worth it if it can hold off most random events and the lesser remote attack spells and small raiding parties. Especially early in the game. Even if all it does is make your enemy send less, but larger, raiding forces. That's more cost for less provinces.

Later on, when raiding parties tend to be thugs who can take any reasonable PD, it does become almost useless.
Reply With Quote
  #16  
Old March 10th, 2008, 02:22 PM
Twan's Avatar

Twan Twan is offline
Captain
 
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
Twan is on a distinguished road
Default Re: Advice for Bandar Log in Dawn of Dominions map

Quote:
Humakty said:
PD can be usefull to lower unrest, starting at ten. Costs less in the long run than having an army patrolling (or just less micro...), especially in ennemy dominion
According to the manual PD patrols to find spies but I never seen it lowering unrest alone.

(and with the new stealth level of spies, you need far more than 10 PD to catch some)
Reply With Quote
  #17  
Old March 10th, 2008, 02:37 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Advice for Bandar Log in Dawn of Dominions map

Those are open ended die rolls. It doesn't happen often, but it is possible.

I've had bards (30 stealth!) caught by just PD and a few patrollers.
Reply With Quote
  #18  
Old March 10th, 2008, 02:59 PM

Mr_Dark Mr_Dark is offline
Private
 
Join Date: Dec 2007
Posts: 11
Thanks: 0
Thanked 0 Times in 0 Posts
Mr_Dark is on a distinguished road
Default Re: Advice for Bandar Log in Dawn of Dominions map

heh - I didn't mean to go too far into the vagaries of monkey PD, though I did enjoy the poem in the haiku thread.

You've all sussed the problem - I usually use a PD of 15, which for most races in SP is enough to discourage barbarian invasions and catch the occasional spy/assassin.

For those of you wondering, my last game on Sunday I knocked off C'tis, which put me in contact with Ermor. PD was catching a spy or assassin from the computer every other turn, and I still lost border leaders. It is worth it to put some PD points into places that border races with active assassins when playing the computer.

back on track - does anyone have any battle-specific spell combinations they like?
Reply With Quote
  #19  
Old March 10th, 2008, 03:36 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Advice for Bandar Log in Dawn of Dominions map

> I didn't know that PD helped lower unrest.

Neither did I.
__________________
www.illwinter.com
Reply With Quote
  #20  
Old March 10th, 2008, 04:02 PM

VedalkenBear VedalkenBear is offline
Second Lieutenant
 
Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
VedalkenBear is on a distinguished road
Default Re: Advice for Bandar Log in Dawn of Dominions map

Well, if we're talking about Bandar Log, specifically (the Middle Era guys), then your Rishis can open some serious smackdown on people by simply stealing all of their armies. At least 1/4 of your Rishis can throw Enslave Mind, and another 1/4 of them can throw Charm. This is my 'normal' strategy with them; rush to Thaumaturgy 6 for Enslave Mind (along the way picking up 'intermediary' spells like Mind Burn, Soul Slay, and Paralyze). Then I would get Gandharvas (Conj 5). But seriously, 4 or 5 Rishis throwing Enslave Mind hurt the enemy rather nicely, due to the way the combat rules work.

Now, more generally, my brother Wyatt twigged me to the Light Bandar Infantry. Let me pull up their (vanilla) Sticks/Stones stats...

Dam: 12
Rng: 15
Prec: 7
Ammo: 30
#Att: 2

Compare this to a shortbow:

Dam: 10
Rng: 25
Prec: 9 (on the same unit)
Ammo: 12
#Att: 1

And here's a comparison to a javelin on an Ermorian unit:

Dam: 13
Rng: 10
Prec: 8
Ammo: 2
#Att: 1

Sticks and Stones are actually quite powerful when thrown by Bandar. So an army of Light Bandar backed up by Rishis can actually be rather nasty.

(Note: If you increase the Bandar's strength, then the range and damage of the Sticks/Stones increases, similar to a javelin.)

Anyway, just some thoughts.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:44 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.