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  #11  
Old March 6th, 2008, 11:40 PM

ryo_akashi ryo_akashi is offline
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Default Re: Debug mod 1.03

Debug Mod 1.03 out.

- Supports Dom 3.15 for the new spells.

Enjoy!
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  #12  
Old May 30th, 2008, 05:44 AM

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Default Re: Debug mod 1.04

Debug Mod 1.04 out.

- Supports Dom 3.17 for the new spells.

- Enhanced Debug Sensei to have Forgebonus 80 and to produce 10 Astral Gems per month. Tweaked magic skills to workaround #magicskill limitation.

- Incorporated AllView map.

To use the ViewAll map, put the files, AllView.tga and AllView.map, into the "maps" directory. Select Early Era Arco to view all Dom3 units. The map shows the units in blocks of ~500. Province 5 contains Dom3 heroes (and new heroes from Worthy Heroes mod if enabled). Credits to Gandalf Parker and Endoperez for the various incarnations of the AllView map.

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  #13  
Old August 28th, 2008, 05:30 PM

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Default Debug mod 1.05

Debug Mod 1.05 out.

- Supports Dom 3.20.
* No major changes to Debug mod for Dom 3.20.
* Updated AllView map to show new units/hero.

Enjoy!
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  #14  
Old August 29th, 2008, 11:01 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Debug mod 1.05

The initial post says that the files should go in the "maps" directory.
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  #15  
Old August 29th, 2008, 12:58 PM

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Default Re: Debug mod 1.05

Good catch on the "maps" directory. I've editted that.
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  #16  
Old November 10th, 2008, 06:09 PM

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Default Re: Debug mod 1.06

Debug Mod 1.06 out.

- Supports Dom 3.21 for new spells.
- Updated AllView map to show new units.

Enjoy!
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  #17  
Old March 17th, 2009, 05:00 PM

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Default Re: Debug mod 1.07

Debug Mod 1.07 out.

- Supports Dom 3.23 for new spells.
- Updated AllView map to show new units.
- Disabled Divine Wish and Divine GoR as holy rituals result in error during turn generation.

Enjoy!
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  #18  
Old March 21st, 2009, 06:47 AM
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Default Re: Debug mod 1.07

Thanks a lot for this wonderful tool and in-time updates.
I noticed yesterday that divine spells cause crash and today I see that you disabled them. However they are extremely useful for nations that don't have astral magic (of course I may take Astral pretender and call Debug Sensei but still). Maybe you could contact developers (or buglist) to find out why these spells started causing crashes?
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  #19  
Old March 21st, 2009, 08:04 AM
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Default Re: Debug mod 1.07

Maybe, it is even simpler to create two more versions of Wish/GoR instead of one holy. If there were their versions in Death and Nature then (I guess so) nearly any nation would be able to cast them easily.
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  #20  
Old March 26th, 2009, 06:08 PM

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Default Re: Debug mod 1.07

Hmm, I have made a mod that removes all gold/resource costs from recruitables. Might be useful for testing large armies.

Since it's not much I will post it here as addon, hope you are ok with it.

edit: Feel free to add it to your mod.
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File Type: zip Free Units.dm.zip (8.5 KB, 250 views)
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