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  #11  
Old February 15th, 2008, 08:34 PM
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Suhiir Suhiir is offline
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Default Re: Battlefield Support Missiles and Rockets?

Quote:
thatguy96 said:
Quote:
Suhiir said:
My Daisy Cutter is aircraft delivered, has basically no accuracy, has rather limited effects on anything but soft targets in the open.
But it's fun !

WC=11, Acc=1, WepS=2, WarS=255, HEP=20, HEK=255
Yeah, I thought about the "big bomb" weapon option, but with the seperation of OOBs for my pack, I had more free unit classes again to fool around with such things. So I went with an option that would allow the use of the game's paradrop mechanic.
Oh???
You're what, paradropping your vehicle/bomb?
How do you get it to go off?

Love the idea, as paradrops are usually more accurate then bombers seem to be.
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  #12  
Old February 16th, 2008, 01:02 PM
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Default Re: Battlefield Support Missiles and Rockets?

Quote:
thatguy96 said:
Yeah, I thought about the "big bomb" weapon option, but with the seperation of OOBs for my pack, I had more free unit classes again to fool around with such things. So I went with an option that would allow the use of the game's paradrop mechanic.
Remids me of something...
Is that the one where you stuff a weakling ammo carrier into a transport plane and drop it to die, therefore exploding?
Best I can remember (Listy's experiments waaay back) it turned out to be not that reliable, but maybe you can tweak that somehow.
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  #13  
Old February 16th, 2008, 01:32 PM

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Default Re: Battlefield Support Missiles and Rockets?

I found that you can get a reliable explosion if you set the crew to 0. Otherwise the explosion is extremely unreliable. However, the process by which you use it in game gets a little more complicated. Since a 0 crew unit is technically destroyed at game start, you need to use the "next unit" function during deploy to find it, then load it into the cargo plane. After that its okay because the game doesn't register it as in play until it lands, at which point it registers it as destroyed and you get the ammo explosion.

Listy was like the godfather of all these kinds of things heh. I drew a lot of inspiration from his UK OOB updates, and liberally "borrowed" concepts like his CS gas grenades and assorted rifles weapon, though I tuned my own versions. I did not, however, look into investigating his tracked minelayer or multi part ship concepts (One section LCS, one section area SAM, etc).

Quote:
Suhiir said:
Oh???
You're what, paradropping your vehicle/bomb?
How do you get it to go off?

Love the idea, as paradrops are usually more accurate then bombers seem to be.
I have two "weapon" units in my USAF OOB. Both the M121 and BLU-82/B are ammo carrier class units (Class 56). Ammo carrier units when destroyed have a major explosion (with serious splash damage). So following the steps above I created these "bomb" units (X3ed out in the OOB, though you will seem them in the ammo carrier formation) that can be paradropped in game.

The process is pretty inaccurate, as you still have to assume the plane will go where you tell it too, and its really more a flavor thing than a serious game mechanic. It could be a cool start a scenario right. I was actually thinking of playing a game with one or two and seeing whether or not you got a serious benefit from the whole thing. Also note that the destroyed unit would count against you in the final tally.
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  #14  
Old February 16th, 2008, 03:01 PM
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Default Re: Battlefield Support Missiles and Rockets?

Quote:
PlasmaKrab said:

Debriefing:
-Accuracy has really NO influence.


No surprise.

Quote:
PlasmaKrab said:

Even then, I haven't found the change in accuracy caused by top-notch FOs (including allied para OPs from OOB 13...) to be worth the bother and reflective of the accuracy of modern missiles.


That's interesting. But then again in reality for everybody
save maybe the US several years down the road guided artillery rounds and such are going to be a limited availability weapon, while the FOs give accuracy boost to any weapon with any ammo supply available. So maybe accuracy in the game was not fully jacked up to "realistic" levels to compensate for that.

Quote:
PlasmaKrab said:
In both cases, FROGs are basically in the ballpark (or out of it, if you prefer), but the 50m CEP of the Russian SSMs of the last 20+ years are nowhere to be found.

I always thought that FROG and similar weapons were about the max you could milk from this game engine that were still somewhat realistic.
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  #15  
Old February 16th, 2008, 04:13 PM
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Default Re: Battlefield Support Missiles and Rockets?

Yeah, that's what I wanted my Daisy Cutter for - a scenario start weapon - ye olde instant LZ thing.
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  #16  
Old February 16th, 2008, 05:25 PM

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Default Re: Battlefield Support Missiles and Rockets?

Quote:
Suhiir said:
Yeah, that's what I wanted my Daisy Cutter for - a scenario start weapon - ye olde instant LZ thing.
Yeah, unfortunately you can't make it so it can knock down foliage. I always wished that the game allowed for building a weapon big enough to turn a hex with trees into a clear one.
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  #17  
Old February 17th, 2008, 08:47 PM

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Default Re: Battlefield Support Missiles and Rockets?

Hello!

I'm fairly new to Win Sp, but from I've seen so far, it rather easy to learn to play (compared to Matrix's TOAW 3!).


I'm learning about building a scenario for play, but I have questions that perhaps you can answer:


1) Is it possible to add a nationality to the current list? if so, how?

2) I've heard something about Very Heavy missiles---such as the FROG missile. Is it possible to design even larger weapons such as the SCUD or Scaleboard missiles for use in the game?

Thanks for your time!
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  #18  
Old February 17th, 2008, 09:02 PM

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Default Re: Battlefield Support Missiles and Rockets?

For some answers to your first question, check out these other threads:

http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1

http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1

For an answer to your second question I'd just suggest going back and reading the first page of this thread.
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  #19  
Old February 18th, 2008, 05:23 AM
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Default Re: Battlefield Support Missiles and Rockets?

Quote:
thatguy96 said:
Quote:
Suhiir said:
Yeah, that's what I wanted my Daisy Cutter for - a scenario start weapon - ye olde instant LZ thing.
Yeah, unfortunately you can't make it so it can knock down foliage. I always wished that the game allowed for building a weapon big enough to turn a hex with trees into a clear one.
Yeah, know you can't do anything to the vegitation - more a flavor thing then anything else.
I was also once trying to figure out how to make a tac nuke for a scenario idea I had. Didn't have any luck tho.
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  #20  
Old February 18th, 2008, 08:58 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: Battlefield Support Missiles and Rockets?

I once tried to make a tac nuke by calcullating its HE kill (using kiloton equivalent and the same formula I use for HE) and then making a weapon tha'd fire a required nuber of HE Kill 255 warheads, but the survivability in ground zero was too high.
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