.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old November 20th, 2007, 07:08 PM
MartialDoctor's Avatar

MartialDoctor MartialDoctor is offline
Corporal
 
Join Date: Oct 2007
Location: Taipei, Taiwan
Posts: 116
Thanks: 2
Thanked 1 Time in 1 Post
MartialDoctor is on a distinguished road
Default Afflictions

Well, I must say that I have really enjoyed this game since I bought it. However, I have one major grievance and it is in regards to how afflictions work.

I think the idea of afflictions is great. The problem, IMO, is that they occur a bit too frequently, especially in regards to high HP units.

The fact that a 100 hp pretender can take a 4 HP hit and have a 40% chance of getting an affliction is a bit ridiculous. A 4 HP hit to a 100 HP unit is nothing - just a scratch; it shouldn't have much of a chance of scoring an affliction.

It would make more sense if the percentage chance of gaining an affliction is: amount of damage taken / remaining hit points. Thus, a 4 HP attack to a 100 HP unit would only have a 4% chance of scoring an affliction. However, as the unit becomes more hurt, the chance increases.

Although this makes much more sense, at least to me, I'm not sure how this would affect game balance. I wanted to know how others felt about this idea.
Reply With Quote
  #2  
Old November 20th, 2007, 07:19 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Afflictions

> It would make more sense if the percentage chance of gaining an affliction is: amount of damage taken / remaining hit points.

This is the case, unless you have a curse on you.
__________________
www.illwinter.com
Reply With Quote
  #3  
Old November 20th, 2007, 07:32 PM
MartialDoctor's Avatar

MartialDoctor MartialDoctor is offline
Corporal
 
Join Date: Oct 2007
Location: Taipei, Taiwan
Posts: 116
Thanks: 2
Thanked 1 Time in 1 Post
MartialDoctor is on a distinguished road
Default Re: Afflictions

Quote:
Kristoffer O said:
> It would make more sense if the percentage chance of gaining an affliction is: amount of damage taken / remaining hit points.

This is the case, unless you have a curse on you.
Oh, my bad. I was confused by the manual's explanation.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:59 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.