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  #31  
Old November 4th, 2007, 08:02 PM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

One, Stalingrad was 1942-43; two, I never said bring it down I just said damage it, you know make a nice whole in it and three what about the post WWII era units. You know the ones in SPMBT.
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  #32  
Old November 5th, 2007, 01:57 AM

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Default Re: Ideas how to improve WinSP MBT/WW2 !

Hardly much change from 1942-1943 regarding building demolitions with guns

100mm HE is weaker than 15cm, AP will pass through, HEAT will make big bang but very limited structural damage. 90mm, ditto. 105mm is a tad better with HEP rounds, the same for 120mm L11 and derivatives. However say 120mm HEAT is again significantly weaker against structures more stable than a wooden shack.

The real winner would be 165mm gun from CEV or 160mm or 240mm mortar but even there I'd doubt its abilities to bring down most buildings that I'd put into "stone building" section of SP maps with one or two shots. Oh, and then there's thermobarics for sure - they do put out big pressure, but even with that video of RPO Shmel blowing off the upper half of a small brick house I'd like to see the results of warhead impacting the target, not of warhead being placed inside

Other than that, I don't see many advancements since 1942-1943 in this field. Artillery concentrated rather on range and accuracy, its HE loads remaining on the same level as WWII (generally), improvements re. lethality were aimed at ICM and better frag patterns. Mortars generally the same. Tank guns fixed on penetration mostly, there the leaps qere great, but at the expense of HE rounds usually.

There is plethora of means designed to get inside a building - various breaching rounds etc. - but they do leave the building standing.

Again, it's the same as "stone" and "wooden" bridge - forget about "stones" and "wood" and view the buildings as "heavy" and "light" - in my Petrzalka map, I am using stone buildings primarily for old Bratislava downtown with large stone or heavy brick buildings and for newe ceoncrete block of flats, wooden buildings do represent ordinary family houses and large industrial halls, usually with light construction (getting the lighter the newer they are).
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  #33  
Old November 5th, 2007, 06:18 AM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

And while the amount of explosives carried by arty and tank shells hasn't improved much since 1945, the durability of the building has.
Look at pictures of Sarajevo or Grozny for light (?) and wholesale destruction of modern buildings.
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  #34  
Old November 5th, 2007, 04:07 PM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

Wha? They build buildings out of breeze blocks these days and American houses are practically made out of paper. Durability my eye.
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  #35  
Old November 5th, 2007, 04:14 PM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

I still think it would be better if some damage was visible. The pictures of Grozny and Kabul don't really present a picture of limited destruction. I'd say those cities were pretty screwed, wouldn't you? Gutted is the word I'd use to describe those buildings, not lightly damaged. I never said they needed to collapse just that they needed to register hits and disply their effects.
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  #36  
Old November 5th, 2007, 06:07 PM

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Default Re: Ideas how to improve WinSP MBT/WW2 !

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RecruitMonty said:
I still think it would be better if some damage was visible. The pictures of Grozny and Kabul don't really present a picture of limited destruction. I'd say those cities were pretty screwed, wouldn't you? Gutted is the word I'd use to describe those buildings, not lightly damaged. I never said they needed to collapse just that they needed to register hits and disply their effects.
But after much prolonged shelling than your hour-and-half game Heck, the siege of Sarajevo took years. The battle for Grozny took also long time and with use of heaviest weapons available. And skirmishes and regular battles in Kabul took roughly seven years with various intensity - from Commie withdhrawal to Taliban rise to power...

As for modern buildings, it's true walls are usually weaker - but in such cases they aren't structural elements and the structurals are sturdy and harder to hit due to smaller dimensions...and for light-construction buildings you might use Wooden building class, leaving Stone buildings to represent stone/dense brick/concrete buildings. As for these, look at say Pentagon vs. 757 (or Empire State vs. B-25)...
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  #37  
Old November 6th, 2007, 02:09 AM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

That that is now created in WinSPMBT 3.5 with aircraft it is the disorder.
It is necessary to enable to operate air defence (to not strengthen air defence) in reflection of attacks of aircraft.

It is required improved OP-filtr.

----------------------------------------------------------------------------------------------------------

And still I think it is necessary to reduce fear (buttoned) at tankmen from bombardment by a small arms.
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  #38  
Old November 6th, 2007, 05:40 AM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

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DRG said:
**********Look, we allow 70 ton tanks to cross wooden bridges so there's the "rickety wooden structure" argument out the window. I could easily change the code to elliminate wooden bridges altogether and only place stone/steel ones ( my preference for the "Post WW2" world of MBT )but we left them in AND we ensured that an engineer squad with a satchel charge cannot take wooden or stone/steel bridges with one go as the game used to allow.
What about changing the "rickety wooden bridge" graphic to something else, like a pontoon bridge?
Wooden bridges (except dedicated gangways for pedestrians/cyclists)are relatively rare these days, at least in the parts of europe I traveled. And sure as hell none of them could support 50 tons MBTs. On the other hand I ran into a few pontoon bridges and at least the military grade ones could support tanks.
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  #39  
Old November 6th, 2007, 08:09 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: Ideas how to improve WinSP MBT/WW2 !

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Marcello said:
What about changing the "rickety wooden bridge" graphic to something else, like a pontoon bridge?
Wooden bridges (except dedicated gangways for pedestrians/cyclists)are relatively rare these days, at least in the parts of europe I traveled. And sure as hell none of them could support 50 tons MBTs. On the other hand I ran into a few pontoon bridges and at least the military grade ones could support tanks.
Or change the wooden bridges and dirt roads to "secondary" (bridges and roads)?
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  #40  
Old November 6th, 2007, 03:18 PM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

Quote:
Marek_Tucan said:
Or change the wooden bridges and dirt roads to "secondary" (bridges and roads)?
I don't get what you mean by "secondary". Personally I think that the current "dirt road" is fine: when I see it I think about unpaved but prepared roads, like gravel roads. For something even more basic, like simple vehicle trails, you can use bare earth; I have used this tecnique in one of my maps I posted here. The only objectionable thing is the wooden bridge, for the reasons already discussed. The pontoon bridge would be one solution, as it could also be useful to represent military bridges. Although thinkng about it it would have to be drawn is such a way that at least for single hex crossings it could pass itself off for a conventional bridge. This to represent all those small bridges crossing irrigation ditches on agricultural roads for which pontoon bridges would be inappropriate.
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