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  #11  
Old October 9th, 2007, 11:08 AM
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Default Re: 3.10 New Bug - Internal Alchemy

It is also needs a graphic update to get in line.
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  #12  
Old October 9th, 2007, 02:10 PM

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Default Re: 3.10 New Bug - Internal Alchemy

The Fomorian Sorceror pretender for Fomoria is sacred! Is this intentional? "Sacred/blessed pretender" has long been defined as a nonfunctional idea.

Unrelatedly, the LA Pythium serpent cult assassin has no description.
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  #13  
Old October 9th, 2007, 02:44 PM
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Default Re: 3.10 New Bug - Internal Alchemy

Quote:
Ewierl said:
The Fomorian Sorceror pretender for Fomoria is sacred! Is this intentional? "Sacred/blessed pretender" has long been defined as a nonfunctional idea.

Unrelatedly, the LA Pythium serpent cult assassin has no description.
Uh, what kind of patch are you running? I've got the 3.10 version that was given to the beta group and neither one of those problems exists in it.
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  #14  
Old October 9th, 2007, 03:39 PM
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Default Re: 3.10 New Bug - Internal Alchemy

Maybe he's on a Mac? See related Mac trouble.
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  #15  
Old October 9th, 2007, 05:55 PM

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Default Re: 3.10 New Bug - Internal Alchemy

Quote:
Edi said:Uh, what kind of patch are you running? I've got the 3.10 version that was given to the beta group and neither one of those problems exists in it.
Yeah, I'm on a mac. I did the manual install instead, which seems to have worked okay, but it does list the version number as 3.09.
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  #16  
Old October 9th, 2007, 11:46 PM
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Default 3.10 bugs

somebody said that in the next update, using "quit without saving" in a MP game wouldn't update the file time of the *.2h file. that isn't true, it's still getting touched.
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  #17  
Old October 10th, 2007, 02:03 AM
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Default Re: 3.10 bugs

Whoever that someone is, they didn't tell me about it. So it might have been rumor. That needs to be added to the shortlist, though.
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  #18  
Old October 10th, 2007, 04:08 AM
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Default Re: 3.10 bugs

I think that someone was KO, not sure though
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  #19  
Old October 10th, 2007, 12:18 PM
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Default Re: 3.10 bugs

You can't trust me on network things. Actually, you can't trust me on anything

Edit: but I don't think I have said anything about it. Trust me
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  #20  
Old October 10th, 2007, 03:18 PM
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Default Odd sight involving Shrouders

A Tartarian Titan of mine, wearing a Shroud of the Battle Saint, has his happy "death weapons" icon outside of battle... but somehow, that icon vanishes in battle, when the blessings fly around. My Penitents (Ulm Reborn, an ancient version as I haven't downloaded an update yet) do get the death-weapons icon when blessed. Can check back for tomorrow with other non-sacred Shrouded commanders -- think I've got a Troll King shrouded somewhere, with an eye towards mass afflictions via Blade Wind / Earthquake et al.
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