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  #1  
Old October 5th, 2007, 05:45 PM

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Default Wrath of God & Purgatory

How exactly is the damage for these spells calculated? I tried searching even in the Dom2 forum, but only found Warth of God targetting question . I've read WoG & Purgatory are "stronger and more likely in friendly dominion", but that's vague. WoG is AN and can kill a 15life unit in it's own dominion(10) so I'm curious about the formula. Does a higher level caster increase the damage potential too?

Same goes for purgatory's damage if anyone knows. An old Dom2 post said Purgatory harms your own undead too, but given the Dom3 description I'm guessing that's been changed.
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  #2  
Old October 5th, 2007, 07:42 PM
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Default Re: Wrath of God & Purgatory

I don't believe anyone knows the technical calculations for how these spells distribute damage. There's a rare chance Gandalf has done some testing in this arena.
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  #3  
Old October 6th, 2007, 04:44 AM
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Default Re: Wrath of God & Purgatory

I have used Purgatory in my recent MP game. Meglobob invaded my northern lands with corpse constructs and soulless. It seemed to work pretty nice. His armies were not very large (a couple of hundred in total IIRC) and 90, 60, 40 units were targeted the first 3 turns. I killed some of manually as well, so I'm not sure how he experienced the spell. His banelords seems to have survived the onslaugth without problems. Not sure about his unfrozen, there is still a handful or three around.

It doesn't target your own units.
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  #4  
Old October 6th, 2007, 05:50 AM
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Default Re: Wrath of God & Purgatory

Quote:
Kristoffer O said:
I have used Purgatory in my recent MP game. Meglobob invaded my northern lands with corpse constructs and soulless. It seemed to work pretty nice. His armies were not very large (a couple of hundred in total IIRC) and 90, 60, 40 units were targeted the first 3 turns. I killed some of manually as well, so I'm not sure how he experienced the spell. His banelords seems to have survived the onslaugth without problems. Not sure about his unfrozen, there is still a handful or three around.

It doesn't target your own units.
It does effect even banelords, it gives them afflictions. Also it seems to take out the odd unfrozen, every now and again.

Against, LA Ermor or anyone else with huge amounts of undead Purgatory would be absolutely devestating. I don't see how LA Ermor could ever succeed in conquering a nation with Purgatory up.

I have found Purgatory annoying. But then Kristoffer has a very, very annoying playing style. Half a dozen locust swarms/blights/raging hearts/baleful star in the opening months of the war. Then leprosy on any big armies you have wondering around. The use of slaves to garrison castles, so they are incredibly difficult to siege and of course the large armies you use get leprosy.

Still, has I have used all those tactics myself I can't complain...

The one tactic I have never used is slaves to garrison castles, I assume slaves have no upkeep? Not being able to take enemy castles is really annoying, it stops you applying the finishing blow.

I have been experimenting with the, 'ultimate' castle defense force in SP. It is 1 army that can gateway to any castle you own and is capable of taking out any attacking army. It will probably be banned as another exploit if its use ever becomes widespread...
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  #5  
Old October 6th, 2007, 06:02 AM
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Default Re: Wrath of God & Purgatory

Checked a bit in the code.

Chance of targeting a unit: 10*dom %
Dmg: 6 ap fire damage (x3 vs undead/demons - which might seem redundant since these are the only ones targeted)

The spell seem quite devastating.
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  #6  
Old October 6th, 2007, 06:26 AM
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Default Re: Wrath of God & Purgatory

Indeed! 10 dominion means all units will be hit. Say goodbye to your undead army of skeletons, zombies and ghouls!

Cool spell.

Oh, and I always garrison my castles with the cheapest and strongest unit available when I'm at war. I find it to be plain militia in most cases.
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Old October 6th, 2007, 11:37 AM
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Default Re: Wrath of God & Purgatory

> It is 1 army that can gateway to any castle you own and is capable of taking out
> any attacking army. It will probably be banned as another exploit if its use
> ever becomes widespread...

You mean that there is anyone who survives to late game and does NOT do this? :-)
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  #8  
Old October 6th, 2007, 12:33 PM
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Default Re: Wrath of God & Purgatory

> I have found Purgatory annoying. But then Kristoffer has a very, very annoying playing style.

Thanks I try my best.

Unfortunately I missed the last hosting du to confusion.
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Old October 6th, 2007, 04:37 PM
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Default Re: Wrath of God & Purgatory

Quote:
Meglobob said:

The one tactic I have never used is slaves to garrison castles, I assume slaves have no upkeep? Not being able to take enemy castles is really annoying, it stops you applying the finishing blow.

There is already a solution to this, Crumble. I love that spell.

As for the unbeatable army, i have my doubts. Many times I have thought that I had assembled such and army only to have it destroyed. Such is the way of Dominions 3
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  #10  
Old October 7th, 2007, 01:52 AM
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Default Re: Wrath of God & Purgatory

Fire damage, eh? A banelord with a fire ring might be able to laugh at it, even if he might find himself all alone when all his longdead buddies burned to a crisp...
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