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Old September 21st, 2007, 06:14 PM

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Default Comprehensive Scale descriptions?

I keep picking up little tidbits in various threads about what the various scales do, BEYOND the barebones description in the manual.

Has anyone ever made a comprehensive list of these effects? Mictlan is my favorite faction and I just now read that magic scales aid in bloodhunting? How is a player supposed to figure something like that out?

I picked up some time ago that turmoil increases Maenids for Pangaea. Does something increase the affects of Carrion Centaurs reanimation? Questions like this go on and on. Can someone please point me to a resource?
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  #2  
Old September 21st, 2007, 06:21 PM

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Default Re: Comprehensive Scale descriptions?

Magic scale increases bloodhunting? This is news to me too.

I thought era probably altered the effectiveness of blood hunting, or if it doesn't, it should (what with gem sites being more prolific).
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Old September 21st, 2007, 06:32 PM
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Default Re: Comprehensive Scale descriptions?

I think growth helps in your Carrion Critter reanimation, but I'm not sure. I should know, since I play them a lot, and always take growth 3, but like you, I lack a comprehensive guide to scales.
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Old September 21st, 2007, 06:39 PM

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Default Re: Comprehensive Scale descriptions?

I know luck helps with crossbreeding. Does the luck scale impact any other spells?

Edit:
Quote:
I just now read that magic scales aid in bloodhunting?
How much does it help?
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Old September 21st, 2007, 09:35 PM

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Default Re: Comprehensive Scale descriptions?

Quote:
PyroStock said:
I know luck helps with crossbreeding. Does the luck scale impact any other spells?

Edit:
Quote:
I just now read that magic scales aid in bloodhunting?
How much does it help?
I don't know. I was wandering through threads and someone mentioned it in passing. I don't recall the thread, probably one of the Mictlan links in the stickied strategy thread.
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Old September 21st, 2007, 11:12 PM
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Default Re: Comprehensive Scale descriptions?

I know that, supposedly, blood hunting effectiveness is tied to the magic site rate of a game, but I never heard of the magic scale affecting it.

I do not believe that a growth scale helps with your carrion reanimations, but it is supposed to give a larger number of carrion beings when you have the Pangaean global spell Carrion Woods up.

Hmm, other things. Heat and cold scales affect the size of heat and chill radiations. Certain units receive boosts or penalties when in hot or cold lands such as Lava Warriors and Niefel Giants. T'ien Chi' (I think it is just MA) will slowly have their province defense raised by an order scale. Growth and death scales decrease and increase respectively the chance of a being with old age getting afflictions. For every click of sloth, EA Arcoscephale's Philosophers receive a plus one to their research. A luck scale increases your chance of getting national heroes while misfortunes decreases it.

There is very likely more things, but that is all I can think of now.
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Old September 22nd, 2007, 04:46 AM
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Default Re: Comprehensive Scale descriptions?

Magic scale influences chance of horror attacks IIRC
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Old September 22nd, 2007, 04:51 AM
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Default Re: Comprehensive Scale descriptions?

> Magic scale increases bloodhunting? This is news to me too.

It is news to me too

Either this is false or it was added when I was addled, or JK added it when I was doing some other stuff.

He might have made bloodhunting dependent on site-setting. I have a vague recollection of this, but I'm not sure if it was just suggestions or actually implemented. I hope it was.
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Old September 22nd, 2007, 05:38 AM

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Default Re: Comprehensive Scale descriptions?

Growth increases the strength of the vines from tangle vines/vine arrows/storm of thorns making it harder to free from them, according to the spell description
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Old September 23rd, 2007, 12:06 PM
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Default Re: Comprehensive Scale descriptions?

Bloodhunting was made dependent on site frequency to bring blood magic down to an equal footing with other magics, since it used to be that even with a site frequency of 0 you had no curbs on blood magic at all.
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